Bio Engineer Archive
Thread: Experimental Effectiveness Question
I am no crafter but now that I have chosen to go BE, no holo involved, I feel I nned to get a better understanding of what crafting is all about.
Previously, traps and camps is all I have crafted. Oh ya, I practice mode crafted a bunch of bio effect controllers to get to BE...
With that said, I am an currious about the [i]Mod Five[/i] and [i]Mod Four[/i] under the [i]Experomental Effectiveness[/i] section for creating a [i]Scent Neutralization Tissue[/i].
So, what is mod four and five? What do the 33% mean? They must be related to the ingrediants used, right? if so, does this mean the effectiveness of the final product comes from 33% of OQ, FL, and PE? What is the cap, 100%? So if I get 333 FL on three of the resources it will come out 100%? What happened to [i]Mod One through Three[/i]?
I wish there was documentation I could easily find
No need to answer my questions like I have them structered. I was just rambling on a bit. I think the Side of a vintage [i]V. Super Mario Bros.[/i] stand up arcade machine had more documentation than SWG lol
I am looking for some sort of explanations on the whole BE crafting world. Can anybody hold my hand or show me a good site which explaines these things to me?
Any help WILL be much appreciated.