Bio Engineer Archive

Thread: CL Level Manipulation

NyteshadeSWG
Wed Dec 17, 2003 3:58 pm
#1

I'm a little confused by the whole CL level thing at this point. When building a new critter, what determines it's final CL? Is it possible to manipulate, for example, CL 10+ dna so that it ends up creating a CL 10 or lower critter? Is final CL affected in any way by what skin you choose to wrap around your dna?

Thanks in advance!


Rashida Asyr
The Wild Side
Coronet City, Bria
t00deep
Wed Dec 17, 2003 7:33 pm
#2

the final CL level is effected by the skin you put the DNA in

http://www.imagedump.com/index.cgi?pick=setandget&tp=23641&poll_id=0&category_id=10&warned=y

was made with piket DNA



-TooDeep-


You got beef? I got vegetables, so if you really want you can leave with a full stomach.
SilakDar
Wed Dec 17, 2003 9:35 pm
#3

Hm, does anyone know then which skins should be used for CL 10 or less?



Tekaos Ator | Structures | Retired Swordsmith - Retired Swordsman |
Vasryn Caodele | Crimson Clutch Officer |
Keeper of Jademoon
Pheng
Wed Dec 17, 2003 9:35 pm
#4

it is also effected by experimentation.


I was experimenting with Lesser plains bols to make non-ch mounts, so cl10 and under. I found that of the 5 items you experiment on a template the first three effected the CL(Possibly just the first one). For instance if I had 10% 5% 3% it would be CL10 If the first one went to 11% it was a CL12 mob, 7% = CL7


This worked for all 6 mount skins using lesser plains bol dna PLUS dna sampled from any one that went to CL12 when created (Essentially the same dna).


BUT If you do this to say a Rancor (with the same dna) they would probably all be CL35. (Rancor made with dwarf nuna dna was cl35 hehe)


So it looks like we will have to do a lot of experimenting.


QUESTION:


I had one question for anyone: Which dna slot effects the resists? or is it an averageof them all?





Phenglei Karos, Elder Jedi

Marus Timpel, Commando
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