Bio Engineer Archive

Thread: So I am almost done BE! (Question for the true BE's)

MaymiLohav
Fri Apr 30, 2004 4:25 am
#1

And there is no way in hell I am ever dropping it after all the hard work I have put into it. So I was wondering from the other Master BE's out there, what else have you Mastered? I have a decent start on CH (1-2-2-1) and I probably will Master is too but I would be willing to drop it for something better. Any suggestions for a complimentary profession to a Master BE? Our guild already has a master chef, tailor and armorsmith so I really have more options for combat oriented professions....just to narrow it down.



Maymi LoHav
----------------------------------
Master Bioengineer
TKA 0-0-2-1
----------------------------------
Bloodfin Server
City of Ruatha Hold
Dantooine
Qual_Tun
Fri Apr 30, 2004 5:10 am
#2

TKM/BE is is nice for gathering ur own resourses and when those Mutant Rancs agro ya



Master Bio-engineer
TKM

Dont make me sample you!
Redheat
Fri Apr 30, 2004 5:23 am
#3

If you still want to fight,then pick a wepon you like and just go up the one tree so you can master it.


As far as me I did master BE,master DOC so I could buff out the stims,and Scout so I can mask scent and harvest.


(pick up a harvest bot ever little bit helps).





- Redheat Burningheart -
--- Master Bio-Eng. ---
--- Master Doctor --
Aevlom
Fri Apr 30, 2004 7:09 am
#4


I started out going for Master BE / Master CH / and taking the Meditate branch of TKA. When I was 4/4/3/4 CH, I realized that my pets werebarely anybetter at CL 40-ish than they were in the early to mid 20's. Heck, I have a couple of CL 11 razor cats that I made for my own use with 60% special kinetic, 11k HAM, intimidation, crippling strike, and ranged attack... and a level 24 with the same stats + light armor. The damage from pets is laughable, even at CL60-ish with maxed Aggression, as compared to any combat profession. That's for PvE... I won't even mention how sad PvP is.


So... I dropped all but Creature Management in CH (can have 2 pets out at once, plus train mounts for customers), and mastered TKA. Geez, what a difference. To be honest, I'm sorry that I wasted all of that time and effort gaining so much CH skill boxes. For the rest of my skill points, I grabbed Scout Exploration 4 (mask scent + terrain negotiation) and Survival 1 (so that I could forage for pet food).


Message Edited by Aevlom on 04-30-2004 07:11 AM



... Vraell T'Viir
SomeUser
Sun May 02, 2004 12:43 pm
#5

**Double post**


Ignore


Message Edited by SomeUser on 05-02-2004 02:50 AM





Vezek


Templar1865
Sun May 02, 2004 4:59 pm
#6

Unless you have a RP purpose, there's really no use in going the CH route. That profession is thoroughly broken until publish 10 at the earliest.


If you really want to fight, have MBE is probablya bad idea itself, simply because the rest of the combat in the game is geared towards pure combat professionals (PvP and new sites like the Geo Cave, Corvette, and the upcoming Deathwatch Bunker).


If I had it to do all over again, I would have gone with either MBE and:


Master Doctor to make really amazing PetStims

Master Chef to make really amazing food

Master Tailor to make really amazing clothing


BE is really the only crafting profession with no (or extremely small) direct end users (you could argue that CL10 pets can be sold directly, as can higher-level creatures. The popularity of vehicles negates the first idea and the severely underpowered nature of CH--and thus their shrinking numbers--makes the latter a poor prospect as well). It's a shame, too, because the creature crafting system, with all of its flaws, is the only truly interesting crafting experience (IMO) in the game.


I'm speaking from the position of being a MBE for a while now (since the November update) and almost finished with CH. CH sounds like a good idea (you can use the creatures you create!), but it's horribly underpowered as far as combat professions go. I'm going to drop both to explore the other areas of medical science (doctor and combat medic).
Shivash
Mon May 03, 2004 4:25 am
#7

I have gone Pistoleer to support BE. Find it works just fine (TKA is a valid alternative I just HATE UA). If you want to go pure crafting chef or tailor makes sense. Master doc is a little odd as a choice really as it leaves you with a very small amount of skill as it where (as doc you can buff but not fight so are kept away from the action and can't benefit from your BE tissues).



-------------------- Zaraf and Katier Rax - CAKE Live entertainment guild, Starsider --------------------

::Eicio Rax:: TC - Artisan, 11pt Chef, SW ::Sumal Rax:: TC - TKA, Doc.
::Majesteux Rax:: TC - Musician/Swordswoman ::Katier Rax:: TC - "Blueberry Entertainer"
::.Dom'ic Rax:: TC - Pistol Wizard
SomeUser
Mon May 03, 2004 12:18 pm
#8





Templar1865 wrote:


If I had it to do all over again, I would have gone with either MBE and:


Master Doctor to make really amazing PetStims

Master Chef to make really amazing food

Master Tailor to make really amazing clothing




I have to disagree strongly with the MBE/MD combo.


This only gives you the advantage of making your own doctor quality pet stims... As I stated, it isnt hard to find MD that will make you schematics pretty cheap if you give them the resources... Also, I can't speak for other BE but pet stim sales are at an all time low.


You could also buff yourself... but there are so many doctors on the server I play it isnt hard for me to find one and pay them 10k for a 3hrs buff.



I would also caution against going Master Tailor **unless** you actually want to play that profession... I wouldnt go in it for the money...



If you are in it for the money Master Chef **might** be one way to go... But remember, if you go Master Chef and Master Bio-Engineer you will not have the SP left over (after investing in business 3 and survey 2) to have any meaningful combat skills.


If you want to be a pet making BE this is not going to be a good combo IMHO. Unless you dont mind spending a lot of time at the cloners **and** dont mind spending a good portion of your time diseased


You would also be stuck as a full-time crafter unable to do anything else.



While it is true, being a MBE/TKM isnt going to be uber in PvP (most pure PvPers max out their defenses through class stacking) you still will be able to do PvP... You just wont be uber You will also be able to doPvE.


TKM is one of the best professions in PvE... Only a very few creatures are out of your reach... such as soloing Krayts and NightSister Elders.... But other then that you can pretty much kill anything.



Well, that is my two cents anyhow. It really comes down to what kind of play style you wish to engage in

Message Edited by SomeUser on 05-03-2004 02:19 AM





Vezek


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