Bio Engineer Archive
Thread: My first real attempt
Page 1 of 1
SgtStew
Fri Jan 28, 2005 11:49 am
#1
Hi all, i'm a new BE and I LOVE it. I just did a run for some dna samples and put it together after I read a little about what stats to put where in the template. Keep in mind i'm ONLY novice BE. But i want to know if this is a good start for making animals. Tell me what you think.
Kaadu
Lvl: 16
Health: 5399
Action: 5165
Mind: 4986
Armor: None
Kinetic: 4
Energy: 22
Blast: 4
Cold: 15
Heat: Vuln
Electicity: Vuln
Acid: Vuln
Stun: Vuln
LS: Vuln
Speed 2.22
To Hit: 0.25
Damage 130-140
SA1: Knock Down
SA2: Dizzy Strike
Ranged: No
When i made this i used Huurton Stalker, and Thune Mother, and i think Grand Grix. What is the best stuff for me to harvest to get better results. I know i'm just novice but i want to make some things i can use as a low level CH. Thanks in advance
SgtStew
Fri Jan 28, 2005 6:33 pm
#2
Thanks a ton, that will be a GREAT help. I will go head to endor now and see what i can do. Thanks again!
SgtStew
Fri Jan 28, 2005 11:05 pm
#3
OK, I tried again this time using Giant Baz DNA. Tell me what you think.
Kaadu
Lvl 26
Health 6k
Actoin 6k
Mind 7k
Kinetic 45%
Energy 45%
Blast 9%
Acid 9%
All other vuln
Speed 2.17
To Hit 0.3
Damage 200-210
No Specials
Not Ranged
Is this a step in the right direction from my last creation. Also can you explain to me the "To Hit" mod. Also how much do you think a pet like this would go for on the market. BTW, i'm 0011 in BE. Thanks again for any more advice i can get.
Osree Bluman
Novice BE/Novice Pikeman
Gorath
SgtStew
Sat Jan 29, 2005 1:02 am
#4
i guess what i'm asking is if this is a good quality creature for novice. If i need to improve where i put things in the genetic slots and things like that.
ArthurDentOnBria
Sat Jan 29, 2005 1:27 am
#5
your pet is a perfectly usable pet, and is pretty comperable to CL 16 animals that you find in the wild.
You didn't list what level of BE sampling and experimentation skills you have, but you mentioned huurton stalkers and thune mothers, so you are sampling CL 30ish creatures.
Most of the time when a customer wants a pet, they will request it to have high kinetic resistance, so that when they hunt with it, it will absorb more damage before it dies, and it will need less healing. Also, you generally like to have considerably higher health than action, and action than mind, because of the frequency at which those HAM pools are hit.
So in other words, instead of 5k/5k/5k, 7k/5k/3k would probably be more useful. And instead of 4% kinetic, 22% energy, having 25% kinetic and 0% energy is probably going to be more useful (for most uses) as well.
My suggestion is to get a feel for what level of animal you are able to sample successfully, and then find animals in that range that have high kinetic resistance, and start from there. At the CL 30ish level, you can sample things like boar wolfs (endor) and grauls (dantooine), and merek assasins (endor) that will give you that nice high kinetic resist that people look for.
take a look on www.swgcreatures.com and get used to the search features there. Very very useful for planning out what dna you want to get.
Message Edited by ArthurDentOnBria on 01-28-2005 12:29 PM
Halthron
Sat Jan 29, 2005 5:26 am
#6
Assuming that your goal is "bigger, faster, stronger" then yes, it is a step in the right direction. That said, and I don't mean to be rude, but you're not going to make very good pets with 0011. It'll be difficult at best to get DNA from some critters and the pieces you do get will be of relatively low quality. Then, you don't have the ability to experiment much.
While you could certainly sell the pets you make, I wouldn't look to make a whole lot from them for a couple of boxes yet. How much it would sell for depends on you, your customer and your server. I'd probably put it on the bazaar for 6k. Just be sure to mark as a CH only critter.
I'd suggest using these critters more as a learning tool than as a money maker for now. It seems you have learned some from your last attempt here so you're on the right track!
While you could certainly sell the pets you make, I wouldn't look to make a whole lot from them for a couple of boxes yet. How much it would sell for depends on you, your customer and your server. I'd probably put it on the bazaar for 6k. Just be sure to mark as a CH only critter.
I'd suggest using these critters more as a learning tool than as a money maker for now. It seems you have learned some from your last attempt here so you're on the right track!
SgtStew
Sat Jan 29, 2005 8:04 am
#7
Great. Well i actually plan on using these first few for me as i plan on getting CH and these lower level will be good for me eventually i think. Now at master will creatures i'll be able to make be like 10 times as good as that or is that creature like a quarter good as a master creature or how does that work. As in is there a HUGE difference in a master creature. Like can someone give me an example of a master be creature so i can have some stats to aim for. Thanks again for all the help!
PlainWhiteSocks
Mon Jan 31, 2005 10:52 am
#8
SgtStew wrote:Great. Well i actually plan on using these first few for me as i plan on getting CH and these lower level will be good for me eventually i think. Now at master will creatures i'll be able to make be like 10 times as good as that or is that creature like a quarter good as a master creature or how does that work. As in is there a HUGE difference in a master creature. Like can someone give me an example of a master be creature so i can have some stats to aim for. Thanks again for all the help!
Not sure about 'master level', but here's the stats (as near as I can remember) on the CL35's I've been making recently
H:12k
A: 8k
M: 8k
Light Armor
60% Kinetic
Vuln all others
AS: 2.2
340-350 Damage
Intimidate
Crippling Strike
When your sampling gets a little higher you might want to shoot for light armor pets. (Fortitude > 500)
For CL70 pets I'd think something like
H: 13k
A: 12k
M: 12k
Light armor
60% Kinetic
40% Energy (or higher)
60% or more on 3 other resists
AS: 2.4
To Hit: .50 (or more)
510-550 Damage
Whatever specials
Message Edited by PlainWhiteSocks on 01-31-2005 09:56 AM
ArthurDentOnBria
Mon Jan 31, 2005 11:27 am
#9
When the new BE crafting system first came out, believe it or not there was actually grumbling by masters about how novices could make better low-end pets than they could. The reason is that novices can sample creatures that have good resistances but because the dna quality is so low, it reduces down the HAM and damage stats. Something that it takes masters a lot of work to duplicate.
I haven't played a novice in the new system, but I think that if I did, I'd try to focus exclusively on CL 10-14 level pets or so. That's where you should be able to make competitive pets. Find some recipes that result in low level pets with high kinetic resistance and you'll have something useful. Once you start getting into CL 20+ level pets, you are putting yourself in direct competition with master level pets that will have armor and such.
The other nice thing about CL 12 and CL 14 level pets is that I think it tends to be a market that is underserved anyway (on the servers that I've played on). Master like to focus on CL 23, 35, 70, and sometimes 10, leaving nothing for the up-and-coming CH's.
Message Edited by ArthurDentOnBria on 01-31-2005 10:34 AM
Page 1 of 1