Bio Engineer Archive
Thread: Change to Pet Damage
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ArthurDentOnBria
Mon Jan 31, 2005 9:36 pm
#1
I noticed somebody mention this in another thread, but I've definitely verified this. For the first time ever, I'm making pets now that have a really wide spread between min and maximum damage. In fact I made some CL 70's pets tonight that have: 470-650 damage, where before it would be like 570-580. Now we just need to figure out where those min and max numbers come from 
Felisconcolori
Mon Jan 31, 2005 10:04 pm
#2
ArthurDentOnBria wrote:
I noticed somebody mention this in another thread, but I've definitely verified this. For the first time ever, I'm making pets now that have a really wide spread between min and maximum damage. In fact I made some CL 70's pets tonight that have: 470-650 damage, where before it would be like 570-580. Now we just need to figure out where those min and max numbers come from
While logic makes me think there may be some connection to power or aggression, I have an evil streak that makes me want to scream "the magic 8-ball tells us our damage!"
Truly, though, I had always assumed that these numbers, much like HAM, are derived from the stat... Aggression scales the damage, although it may also be tied to the secondary stat that is connected to aggression... ummm... Power.
I'll see what I can find in my pet crafting fun later.
Darkcrest
Tue Feb 01, 2005 3:06 am
#3
I thought it was just me I was making some cl 70 pets 4x mr and 1x dhm for poison and disease thought it was just the dif between the two its the only combo i've noticed will try others here in next couple of days
Message Edited by Darkcrest on 02-01-2005 02:07 AM
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