Bio Engineer Archive

Thread: Test Center Notes 1/28... mo storage! wohoo!

ArthurDentOnBria
Sat Jan 29, 2005 2:00 am
#1

you can read all about it here





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Inkanissen
Sat Jan 29, 2005 4:40 am
#2

Yay!
Aleskander
Sat Jan 29, 2005 12:58 pm
#3

YEA!!!! This is going to be a lot of help.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Binger83
Mon Jan 31, 2005 4:39 pm
#4

now we only need that dna storage.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Micalia
Mon Jan 31, 2005 7:00 pm
#5

bah..i don't like needing no ap points you should need practice before you master a profession





~~Micalia Telaris~~


~~Galaxy Girls: Miss June 2004~~


~~HDR DJ Micalia: Friday Night 6 PM PST~~


~~"While the rest of the species is descended from apes, redheads are descended from cats" -Mark Twain~~

Felisconcolori
Mon Jan 31, 2005 10:24 pm
#6

The storage increase to houses is a very very cool thing. (I don't need MANY houses to house my art collection *and* dna now... I mean, c'mon, tying all my lots up into houses?) The removal of AP point requirements is a simple consequence of the troubling trend.... how many "newbz" do you see on your servers these days?

There just aren't enough new players still learning trades to support a lot of AP points, unless you go with the idea of constantly training your buddy in Ranged Support I (my favorite stand-by). The AP point requirements kindof forced older players to help the "n00b5" develop their characters... a lot of the people I see playing now are either old hands, or people coming back to check out how the game has been fixed.

Reducing entertainer buffs... eh. Reducing heal times... might be nifty. I'll have to see it.

My "vet reward yacht" not taking up a lot? Hell yah... Why reward me with the loss of one lot? The reduction on large houses... not too shabby.

The decrease of incap times... well, that means I can die quicker, if my mask scent the instant I regain consciousness fails for one reason or another. (or, I'm around angry Meatlump Stooges....)


Overall, this looks like it could be yet another small step forward. If nothing else, they've addressed a smuggler issue, which tells me... we need to whine louder. =)

(Yes, the smugglers need a LOT of work... they're also very vocal. I'm not knocking whining. Or Smugglers. I almost was one, once...)



Gypsia d'Catman - Tough Chick with a Flamethrower
Catman Dewback - Famed Trando ex-band leader of the Wookettes
Felis Con'Colori - Bothan Spy back before there was a "Spy"
Larrana Darkewave - A Silent Dancer

All dead as of 11/30/05. We tried. Gysia's flamethrower blew up. Catman was arrested for trumped up charges of slavery. Felis grew cold in the grip of Darth SOE. Larrana finally swallowed her NDA and choked.
Hail, Hail the NGE! SWG is dead! All praise the NGE!
rahbert
Tue Feb 01, 2005 6:17 am
#7

Zadokk
Fri Feb 04, 2005 1:12 am
#8


tbh I don't think I will use the extra inv space for DNA, I'll prolly just fill it up with extra snacks for the cute l'il mereks.


/targ Merek

/throw Tusken Bread

/tickle

cootchy cootchy coo...


[Combat] a Merek Harvester has just bitten off your arm!

Message Edited by Zadokk on 02-03-2005 08:12 PM

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