Bio Engineer Archive
Thread: Question about new clones viscious creatures?
"To compensate for the lop-sided power-progression (two trees giving you more powerful pets and the other two trees only giving you the ability to train the pets with commands that are of questionable utility since you can just get a fully-trained pet from someone else) the skills have been re-distributed across the skill tree. Also, there used to be six different skillmods which determine whether you can tame or call a particular pet. That will be changed and now there will be only one skillmod which will tell players what level pet they can summon."
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=7098#M7098
basically im wondering if all our creatures will be non-viscuous ()or if visciousness will be affected by something else. im sure you guys can see how this might affect our business (granted, maybe not a great deal). if anyone has any insight into this please post. i am really really hoping it wont be based on creature "appearance" selected. i guess we wont know for sure until its dropped onto test center.
kova, it says "there will be only one skillmod determining what lvl of pet a CH can call," it says nothing about viscious/non-viscious creatures, which is what im pondering here.
tal-n, i hope so. right now its all based on the type of creature we make, im hoping that kel didnt neglect to remove the viscious stat from the clones that have it if its not something that will be based on crafting.
please explain howif there is only going to be one skillmod used to determine whether a pet can be tamed or called how viscous/non-aggressive is even relevant for clones anymore