Bio Engineer Archive

Thread: Isn't this what BE is supposed to do?

Koveros
Tue Nov 25, 2003 10:25 pm
#1

I have not been a BE ever before, and from what I have seen, this could be one of the coolest professions. This is how I imagine Bioengineers should be able to make creatures: Seeing as how they use DNA to CLONE things, they should be able to manipulate the genes. I feel they should be able to control nearly every aspect of the creature they are making. here are a few examples:


1. Features. BE's should be able to customize thier genetic creations like an image designer can change people. be able to make the Creatures 25-50% bigger or smaller, depending on customization levels. Color options, more with skill. spikes, horns, different textures, longer legs, bigger heads, you know, like what you can do with characters. All of these ideas should have bigger, better options at higher skill levels.


2. Expirimentation. This should actually do something. a 5% bonus to HAM? weak. Double at master? why not? just up the challenge level. Use expirimentation to lower the Challenge level (Like medics and docs can with stims. What a concept!). Add damage. lower speed. RAISE RESISTANCES. I have no idea why they can't already raise resistances. Be able to change damage types! you mean a snake or a spider that deals acid damage? YES! a dragonet that can use fire? WHOA! Be able to raise the armor rating. only one time though, don't want to get nerfed. How about the special attacks? how about some choises on what kind of specials the creatures do. walking/ running speed, because those are what makes mounts worth it. and if the BE deliver the superior product, then they are in demand. All of the combat changes above would be dictated by what DNA samples you use. Like droid components? Like weapon components? YES! Because the system is already there, just need to change the medium.


3.Missions. special missions that grant the BE more and more Templates to use. so they can make the really cool looking things like spiders, snakes, insects, and some flying creatures. Or templates for creatues that the CH use, you know the "best" ones for whatever level they are at. Options are good, **edit** it!


These things would make the Creature part of BE more fun, enjoyable, and usefull. I mean, if given a choise between a run-of-the-mill rancor, and one that is 50% bigger, very skinny, black, with spikes, Horns on the side of it's head, that deals fire damage and has 10% more resists? I know what I would go for. it would almost be like tailor. people would want custom creatures, and you would make a killing. even if the changes were just the cosmetic ones that I suggested. The rancor I described might be a Challenge level of 80, but I would take it over a pair of grauls any day. more customization and options are always good, no matter who you are.

Koveros
Tue Nov 25, 2003 10:38 pm
#2

Well, I just read the "new phonebooks are here!" thread above, and it seems as if other people think like I do. my only origional point that seems to have been made is about the size/skins/color/features that a creature can have. I still think that Be should be able to change their Creatures appearance to extremes during crafting, like Image disigners can. Or, they can do it to already made creatures. like image designers can do for already made players. now that would be really cool.
Omeck
Tue Nov 25, 2003 10:41 pm
#3

As far as I know there are going to be 'customization' changes, but Keldarin has said they will be limited by what the graphics guys create. So if the artists don't want to create a blue rancor, you're not going to be able to create one either.
S0F
Wed Nov 26, 2003 3:45 am
#4

ormeck, he jsut said that our color pallete will be limited to colors that the artists feel appropriate. i dont see a problem with this, aslong as we have modest flexibility (not just pick one of 3 shades of brown or whatever).



___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
Page 1 of 1
Previous Next