Bio Engineer Archive

Thread: Yet another BE template

Luke-Longwalker
Tue Nov 25, 2003 4:21 pm
#1

I'm a master BE, with a smattering of other skills. I've finally gotten together a good enough supply network that I don't have to worry about surveying and harvesting any more, so am looking to evolve my skills to be more fun. I would like to become a kickass DNA harvester.


I'm considering the following template:



  • BE: Master

  • Scout: Master

  • Smuggler: 0-0-4-0

  • Brawler: 4-0-0-0

  • Teras Kasi: 1-1-1-1

  • Medic: 0-0-0-4

Rationale: Scout: Master to get max camoflage and /consider. Smuggler to get feign death, useful when sample targets aggro. Teras Kasi: so Ihave some fighting skills; follows on from brawler which is required forSmuggler;Medic+Brawler are prerequisites to BE and Smuggler respectively.


The other approach is MBE+Master Ranger, which gets wayfaring, but leaves no room for combat skills. And feign death is probably more useful than ranger-level camoflage.


Has anyone else gone this route? Is it dumb to take smuggler over ranger?


Thanks!

Luke-Longwalker
Tue Nov 25, 2003 4:28 pm
#2

Grr, stupid newb... missed that I require pistol 4 for smuggler. Can the teras kasi, add pistol 4, otherwise the same...
CapnKate
Tue Nov 25, 2003 6:31 pm
#3

I'm mostly not sure that Smuggler's FD is going to help you much. I play a Master smuggler on Kettemoor, and one of the problems with FD is that it takes a couple seconds to prep before it activates... and you need at least 200 health to succeed. Now, for the BE, at extreme close range, sampling some *real* nasty critters... I'm not sure it's going to succeed enough to be real useful.

Going MBE/MCH, Ranger 0/0/3/0, myself. Currently also am a Sniper, until I need the skill points.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
Tal-N
Tue Nov 25, 2003 8:42 pm
#4



And feign death is probably more useful than ranger-level camoflage.


Last time I checked even a master scout couldn't run over to a mutant rancor pack, slap them across the face and then walk out without a scratch The Ranger's camo bonus to maskscent is actually very handy.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Waxalot
Tue Nov 25, 2003 8:47 pm
#5

I have to agree with Tal-N. I have Wayfaring 4 (Ranger) which gives a +80 Camo bonus plus I wear BE clothing for an extra +30. It makes long trips on dangerous planets a walk in the park.



ign Stag
Neffertech
Wed Nov 26, 2003 2:15 am
#6

I don't have ranger, I don't even have master scout and I have no trouble getting into the middle of a rancor pack safely. As long as you're careful and prepared to make a couple of attempts on your belly it's not that hard. Creatures don't attack the moment you're spotted so if you back off, remask and try again it's not that hard.


Now critters like Kimos and Krayts will spot me everytime, but since I can't sample them anymore I don't really care.


With the limits on level for sampling, you don't need ranger as much.




Merquendi Neffier Master Bioengineer/ Master Ch

Neffertech Bioweapons Theed, Wanderhome
Member of the Storm Artisan community
Luke-Longwalker
Wed Nov 26, 2003 7:50 am
#7

The annoying thing with ranger is that you can't make a camo pack for Dathomir until you're a master. And MBE/Master Ranger leaves basically no points for anything else.
Neffertech
Wed Nov 26, 2003 7:55 am
#8

Ooh that does suck. Ouch.



Merquendi Neffier Master Bioengineer/ Master Ch

Neffertech Bioweapons Theed, Wanderhome
Member of the Storm Artisan community
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