Bio Engineer Archive
Thread: Yet another BE template
I'm a master BE, with a smattering of other skills. I've finally gotten together a good enough supply network that I don't have to worry about surveying and harvesting any more, so am looking to evolve my skills to be more fun. I would like to become a kickass DNA harvester.
I'm considering the following template:
- BE: Master
- Scout: Master
- Smuggler: 0-0-4-0
- Brawler: 4-0-0-0
- Teras Kasi: 1-1-1-1
- Medic: 0-0-0-4
Rationale: Scout: Master to get max camoflage and /consider. Smuggler to get feign death, useful when sample targets aggro. Teras Kasi: so Ihave some fighting skills; follows on from brawler which is required forSmuggler;Medic+Brawler are prerequisites to BE and Smuggler respectively.
The other approach is MBE+Master Ranger, which gets wayfaring, but leaves no room for combat skills. And feign death is probably more useful than ranger-level camoflage.
Has anyone else gone this route? Is it dumb to take smuggler over ranger?
Thanks!
Going MBE/MCH, Ranger 0/0/3/0, myself. Currently also am a Sniper, until I need the skill points.
And feign death is probably more useful than ranger-level camoflage.
Last time I checked even a master scout couldn't run over to a mutant rancor pack, slap them across the face and then walk out without a scratch
I don't have ranger, I don't even have master scout and I have no trouble getting into the middle of a rancor pack safely. As long as you're careful and prepared to make a couple of attempts on your belly it's not that hard. Creatures don't attack the moment you're spotted so if you back off, remask and try again it's not that hard.
Now critters like Kimos and Krayts will spot me everytime, but since I can't sample them anymore I don't really care.
With the limits on level for sampling, you don't need ranger as much.