Bio Engineer Archive

Thread: will be make crazy armored transport?

Arthru6900
Mon Nov 24, 2003 11:34 pm
#1

like a carrion spat with ranged and a3 and 80%risists in the next patch



Xivic Narche

00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Xivic Narche
00101000000010010110000111011000001101110000110101 Imperial Scum
11010011000100010110011101001000001000001110110111 Bounty Hunter / Jedi hopeful
11100111100011011001010110100101010110110011101000 Imperial Sergeant
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


S0F
Tue Nov 25, 2003 4:17 am
#2

i doubt we will ever be able to create even ar2 creatures. even if we could, with those resists it would have to have like 200 HAM.



___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
Tal-N
Tue Nov 25, 2003 7:45 am
#3

Ar2 certainly won't be non-ch for starters, as for if they can be bio-engineered I'd hazard a guess on the side of saying yes.. mainly because we're able to sample from several animals with medium armor and if the new system works as they say it does then we can simply stick that dna into a clone. Technically we might even be able to make a clone with heavy armor if you have some of that Peko Albatross dna handy.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

s2ua7
Tue Nov 25, 2003 9:38 am
#4

Now why did they take away the ability to DNA sample from Kilo and the peco again??



Diana Darkdust
Master Smuggler
Master TKA
Rtek
Tue Nov 25, 2003 9:58 am
#5

I think they took away the ability to sample DNA from the Peeko Peeko Albatross, and Kimogila because of the new R.I.S. Armor Quest that is now available. Apparently, both of these creatures have "lootable resources" that a Master Armorsmith needs to make this armor.



Rtek Tossid


Master Artisan


Retired Master Medic

Talthazar
Tue Nov 25, 2003 10:16 am
#6

From what I understand, the stats on DNA will be based on the creature in the new system. Gnort dna will have low stats, mutant rancor dna will have high stats. Low stat dna will make low level creatures and high stats will make high level creatures. Things like the Kimo wouldgive dna withsuch high stats that the resulting creature would be useless as the CL would be to high.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Ameoba
Tue Nov 25, 2003 10:38 am
#7

So in theory I can just save up all the High number gnort DNA now, then when the patch goes live I have a bunch of easy dna with great numbers to make Uber-creatures?



Or will they retroactively change the DNA we have on us?




-- Namael Psychomachiae
--- Bio-engineer and Propagandist

"Everything is Working as Intended"
Talthazar
Tue Nov 25, 2003 10:52 am
#8

Wish I knew the answer to that. I'm going to gather some samples on TC so when the patch does go in there I'll be able to see what happnes to the DNA.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Talthazar
Tue Nov 25, 2003 2:10 pm
#9

I've wondered about this myself. In the posts about the creature and CH rebalancing they talked about being able to put back in some of the creatures that were removed for being overpowered. I've always thought this was a hint at med armor creatures going back in. I do assume med armor will be reserved for the higher CL pets if it is available at all.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
S0F
Tue Nov 25, 2003 4:16 pm
#10

that same post was in the back of my head as i was posting about it. im not gonna cross my fingers, but needless to say i would be very happy to see ar2 BE pets.



___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
Arthru6900
Tue Nov 25, 2003 11:41 pm
#11

it ill be realy nice to see some a3 bol mounts in the future,im thinking of going be for these up coming changes



Xivic Narche

00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Xivic Narche
00101000000010010110000111011000001101110000110101 Imperial Scum
11010011000100010110011101001000001000001110110111 Bounty Hunter / Jedi hopeful
11100111100011011001010110100101010110110011101000 Imperial Sergeant
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


S0F
Wed Nov 26, 2003 1:48 am
#12

dont get me wrong tal-n, i hope we are able to make ar2 creatures also, i just dont think its in the cards. my main reason is that they removed all ar2 babies and dropped down all ar2 pets (gurreck for example).


heres hoping youre right.




___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
Aceses
Wed Nov 26, 2003 10:23 am
#13

I hope a BE can make AR2, but by the looks of the TC patch... AR1 will bea big deal.


The nerf is swinging at CH, BE's, and even non-CH's





Owehip, Akas, and Lofam on TC Prime
Fear leads to anger, anger leads to hate, hate leads to power
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