Bio Engineer Archive

Thread: DNA template % numbers

Taduc
Mon Nov 24, 2003 7:54 pm
#1

After I add the sampled DNA, how good of starting % should I be looking at before experimenting?? I am still quite a few levels from Master, but sometimes I only have like 9% on some stats of my DNA template - mainly due to bad samples since I am only Level 2 sampling. But I did notice a pattern when creating DNA templates that result in 27% - 30% in all stats even with my lame samples (I would think this is great as a former Master Weaponsmith any weapon component that starts out in the 27% can end up with a finally result experimentation result of around 98%).


So is it possible to get well above the 30% mark before experimenting? Or is 30% pretty much the max before experimenting?


Thanks.




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Taduc
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Taduc
Mon Nov 24, 2003 8:59 pm
#2

I guess it can go higher... made a template with 27% - 35% on all stats. Does anyone know what the max % is when starting a DNA template?



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Taduc
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ChefMasterJedi
Mon Nov 24, 2003 9:12 pm
#3

Best of my knowledge, there is no hard set cap. I regularlt start DNA templates at or near 50% on the initial combines. I have also gotten some as high as 75% before experimenting.



Xeivier Id'Yka
Master BE
Pistoleer 0/0/4/2
Ranger 0/0/3/0
Nightshift100
Tue Nov 25, 2003 5:24 am
#4

Holy Cats! That is a huge difference to what I get. Man I gotta make it to master!



Tol Laikie
Weaponsmith, Smuggler, and Resource Vendor
I have a merchant tent in Mos Vegas 46m South of the Shuttleport
Tol's Guns Drugs and Resources -436 -5546

~I can't find my feet!! Just what was in that tea anyway?!~
Vife
Tue Nov 25, 2003 6:33 am
#5






Taduc wrote:
I guess it can go higher... made a template with 27% - 35% on all stats. Does anyone know what the max % is when starting a DNA template?





I'm currently 2/2/2/2/ BE


withdecent samples 700-800 My stats start at 40-60%

Tal-N
Tue Nov 25, 2003 7:25 am
#6

It depends greatly on what I'm making. Anything below CL30 I tend to get around 80% before I start experimenting and around 95%-103% afterwards. When it comes to things above CL30 they typically stick around the 50%-60% mark before experimentation and get up to around 80% after experimentation for around 3 of the stats.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

S0F
Wed Nov 26, 2003 1:36 am
#7

it all depends on teh DNA. ive started gurrecks at 78% across and sometimes higher. you just have to make sure you are using the best possible DNA you can get your hands on.



___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
S0F
Wed Nov 26, 2003 4:44 am
#8

yea thats happend to me too


the worst was when i spend 5 and a half hours getting the BEST DNA i could realistically expect to find (cl 75 950+ pairs!!) and i accidentally clicked GURRCAT instead of GURRECK!!!! i didnt notice until i put the DNA in and started making it. i was soooooooo pissed. LOL




___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
Anubi
Wed Nov 26, 2003 1:08 pm
#9

Currently I am at 0022. I consistently get over 40% on physique/prowes/mental, with 25 or more on the others. The key is paying attention to what DNA you are putting in which slot, and matching high physical stats with physique, ect.




Ramon Sevigne, VP Resource Development, Pariah Inc.
Etienne Sevigne, Pariah Bio-Tech
MasterRondo
Wed Nov 26, 2003 1:54 pm
#10

Everytime I get a decent DNA template that has 70s-80s-90s-100s- and above, I just about always have a critical at the final combine. I have had so many criticals on good templates it is outright frustrating.



Genjo Sanzo - Preparing for permanent retirement.
GarZa Gainesborough - Preparing for permanent retirement.
Miratos City, Rori
Invictus Miratos -IM-
Totenkruez Sturmhimmel - Preparing for permanent retirement.
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