Bio Engineer Archive
Thread: Forget your DNA sampling woes!! new info from TC
the implications of this new HAM system are good news for DNA sampling ![]()
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=39490
It is interesting but does that mean the secondary stats are now worthless? Why not just migrate all you stats to maximum HAM and leave your secondary stats as the lowest posible since they are completely meaningless?
It also sounds like another stealth Chef nerf. They have trouble making stuff that players want now and soon the secondary stats buffs will be worthless (actually, can chefs buff secondary stats or is it only HAM?).
I'd say this is either a bug or is going to get changed ... ![]()
The devs aren't looking only for popularity. The balancing question are top priority now and these HAM changes are made to make the combat classes balanced.
Now the rifleman have a disadvantage because they cannot be healed at combat.With this HAM changeall the 3 ranged combat classes cannot be healed at combat...
Tal-N wrote:
That's a very novel approach to it all, it also removed the benefit of combat players taking medical skills so they can use special attacks rapidly and heal the damage they cause (something I've always been guity of) if anything this is going to mean that buffs will become even more popular but stim sales will drop through the floor.
Yup. Glad my sister is already a doctor. Trying to get through the first few levels of medic is going to get really painful. Forget using stimpacks for XP. The cantina isn't going to work. All I can say is ouch.
the secondary stats are even more important now. the amount of max pool reduction is still based on the upper secondary stat, ist just that the max pool regen isnt based on the lower secondary stats, they would now only affect *damage* regeneration.
this info is all in there, you should give it a read.