Bio Engineer Archive
Thread: What is the current status of our profession.
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Shivash
Wed Dec 24, 2003 5:13 am
#1
All of the guides, tips, etc. I've found are ages old, indicated by, for example, very few pet types ( 3 for a novice BE) vs the current 8 or 10 a novice BE get's. Could someone upto-date on our profession reply to this thread with tips about the profession in general, usefull information about the creatures ( for example, x is bugged so allways creates a poor outcome, or y makes a nice non-ch tank pet. Leave out the don't bother with pet's
), and some basic information about how to sort out a DNA template to get the most out of the DNA samples. I assume the tip of grinding the micro thingy's is still the best way of getting assembly XP.
Kallah
Wed Dec 24, 2003 6:38 am
#2
Greetings,
The December Publish completely and totally changed the BE profession - the only thing that’s the same is the fact that we still make pets, pet supplies, tissues, and unwanted food thingies. The new cloning system is new, powerful, and extremely fun to work with once you get a hang of it, however, no one in the community knows exactly how it works (at least no one’s that posted knows, hehe). There are some great threads in progress as we speak, trying to break down the formulas for how the DNA slots work, just what Experimentation does, and how to make various traits (specials, armor, etc) show up in your final template.
Give the number-crunchers (and I’m not one of them, math is sooo not my thing) a great big Thank You, as they’ve been working hard and I’m sure they’ll keep working hard to bring you and I the info we’re looking for.
Happy Holidays from Kallah
The December Publish completely and totally changed the BE profession - the only thing that’s the same is the fact that we still make pets, pet supplies, tissues, and unwanted food thingies. The new cloning system is new, powerful, and extremely fun to work with once you get a hang of it, however, no one in the community knows exactly how it works (at least no one’s that posted knows, hehe). There are some great threads in progress as we speak, trying to break down the formulas for how the DNA slots work, just what Experimentation does, and how to make various traits (specials, armor, etc) show up in your final template.
Give the number-crunchers (and I’m not one of them, math is sooo not my thing) a great big Thank You, as they’ve been working hard and I’m sure they’ll keep working hard to bring you and I the info we’re looking for.
Happy Holidays from Kallah
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