Bio Engineer Archive
Thread: Frienzed Grauls nerfed after the patch!!!!!!!
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CaptFisticuffs
Tue Dec 23, 2003 10:22 pm
#1
[quote]There was no patch notes saying they where going to nerf them, but I don't think we get the same considerations as other classes do. [/quote]
Welcome to the profession.
TsiyaAma
Tue Dec 23, 2003 10:39 pm
#2
Yeah, I'd say BE's are now getting mushroom syndrome right along with the CH's...they keep us in the dark and feed us $hit...
Yewrev
Tue Dec 23, 2003 10:53 pm
#3
I have some Pre Nerf FG DNA stashed =) 75% Kinetic, too bad none of it is VHQ
Dozer2
Wed Dec 24, 2003 1:38 am
#4
The first few days after the patch i was making some killer pets usingFrienzed Graul DNA and missing others for poison, dizzy or knockdown specials.I noticed monday when i found a Frienzed Graul layer after i got about 20 samples that the Kinetic resist on the armor was reduced from 75% to 65%. This made a slight difference on my pets when i used Frienzed graul and horned voritor DNA to make some pets. They had always come out with with 60% kinetic and the specials. Now they come out like 56% or 58% kinetic armor, which is not a big deal but to some people it seems a big issue when they have to have 60% kinetic armor. I know the Merek Harvestors have 75% kinetic ar1, but the rest of the resist are terrible. I just think that this sucks and it is a pain to explain to everyone why i can't make as good as pets as i did the first few days. There was no patch notes saying they where going to nerf them, but I don't think we get the same considerations as other classes do.
leothric
Wed Dec 24, 2003 2:59 am
#5
actually i have seen the armor very from one spawn of them to another, as well as other creatures. in the same day.
WillHead
Wed Dec 24, 2003 10:04 am
#6
This just reflects the philosophy of our developers. Send out code that renders items too powerful then dish out nerfs later. The philosophy is a bad one that gamers hate. They need to reverse it and send out the code initially weak and then nerf it upwards. A lil understanding of human nature would go along ways
Daihlo
Wed Dec 24, 2003 1:26 pm
#7
I have been able to get this combo you mentioned to 60 - but i had to risk losing the armor by continuing to experiment on physique until i maxed it out. Failures in physique experimentation have oftenlowered my fortitude number below the magic 500and thus killed the armor.
Dozer2 wrote:
......... Now they come out like 56% or 58% kinetic armor, which is not a big deal but to some people it seems a big issue when they have to have 60% kinetic armor. .....
MissileToad
Wed Dec 24, 2003 1:49 pm
#8
Most creature stats were changedas part of the creature rebalance that took place this last publish. Some are weaker, some are stronger, many have different resists... just roll with it and find what else there is to sample out there, bro!
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