Bio Engineer Archive
Thread: Med Armor Theory and Sampling Mutants with No Mask Scent
Since I am waiting for Wanderhome to load I thought I would share my sampling and crafting fun I had last night.
With the theory of Med Armor floating around... ifHardiness andFortitude are both at 750 is a tough challenge. And a harder defeat when you get soooo close. Check my final DNA template using VHQ Mutant Rancor DNA
http://www.factory51.com/be/medarmor.html
The second image is sampling a Mutant Rancor with no mask scent on. It was actually broken by the Gaping Spiders to the left. I don't suggest use no mask scent, just happened to sample twice before I could reapply.My key to the Mutant Rancors and Mask Scent is to let them break my mask scent. If there are 5 thenI need to havesee the"A creature has detected you..." message 5 times beforeI can Mask Scent completely and move in close. And I always go for the one with the Highest HAM - there is usually one with over 14k HAM in the pack, go for him. ![]()
On a somewhat related tangent -- where did you find a mutant out in the open? I havn't seen them outside of the cave.
I beleive the theory is that if you can experiment fortitude over 750 that will yield medium armor.
From other posts and my own experiments it is clear already that any experimentation yielding fortitude over 500 gets you light armor even if none of the DNA smaples you used had light armor on them (though its hard to find fortitude close to or over 500 ona creature unless it has light armor).
The only chance we have to get fortitude over 750 is the Mutant Rancors which are the highest level we can sample and have the highest fortitude of anything we can sample. The experiment is to use all VHQ Mutant Rancor DNA samples carefully selected with the highest fortitude possible and then experiment the medium armor by getting lucky experimenting on Physique.
wonderful template btw ! I'd like to make a gnort with that.
Well i can dispell that theory right now.When the patch came out i used 3 kimo dna on a gurrcat (the CL69 one i posted about) the forditude and hardiness were both over 900 (922 forditude and 917 hardiness) and it only had light armor and 16079 health. It was bugged and i couldnt call it however.
Khel - Flurry
MBE/MCH