Bio Engineer Archive

Thread: One the road to BE (a Holocron did not send me)

MightySquid
Wed Nov 05, 2003 7:48 am
#1

Hello all,


I have just started the road to BE and am hoping some of the more accomplished folks can offer some direction and info. I am coming from Master Ranger, a fun skill to have, but unfortunately it really didn't bring alot to the table beyond tracking. I had hoped that tracking would allow me to find babies to tame easier, and while it did that to a certain extent, you can't tame what hasn't spawned I have spent hours searching for a baby with no luck on too many occasions.


I've started gathering as much meat as possible and am in the process of purchasing a food/chem factory and two medium flora farms. My R2 unit has a food/chem station in it and a medical module (left over from Spices IV when I thought spice experimentaion was going to become a reality). Beyond that I am not sure what would be helpful. Any suggestions would be appreciated.


Also, I have some questions on the crafting process. Primarily, at what point are the stats of the creature affected? Is it during template creation or clone creation? I am assuming that experimentation is vital at all stages of the crafting process, however.my crafting experience is limited to Spices and slicing experience whereexperimentation is not an option.


Thanks again and any direction you can offer is appreciated.




_______________________________________________________

Gard Keylley
Teras Kasi Master, Commando 4040, Master Marksman, Scout 4040
Retired Master: Scout, Brawler, Entertainer, Creature Handler, Ranger, Commando
Echinacea
Wed Nov 05, 2003 8:07 am
#2

Keep Ranger, at least the Hunt Master line, to gather creature resources. They go into every single thing we make. (Well, some of the version A pet meds can take just any organic, but still....) I don't know if we're ever going to be able to sample DNA from Kimogila again, so I don't know if the Wayfaring line would serve you or no. 'Course, that leaves not much leftover to do anything else, if you actually head for Master Bio-Engineer. I've played around with a character builder and am really thinking I'll go for Master Bio-Engineer/Ranger Hunt Master/Creature Handler Pack Master...and that leaves over enough to have one line of combat skill and a couple odd points after that.



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
MightySquid
Wed Nov 05, 2003 8:31 am
#3

Actually I was considering master CH and BE. I have some tailor friends that could use the tissues line. Addign TKA to the mix at 0040 that doesnt leave much room for Ranger any longer. I'll have to revisit the character builder and see what I can ome up with.



_______________________________________________________

Gard Keylley
Teras Kasi Master, Commando 4040, Master Marksman, Scout 4040
Retired Master: Scout, Brawler, Entertainer, Creature Handler, Ranger, Commando
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