Bio Engineer Archive
Thread: Some Good News for Pet Stim Producers
I dunno if people know this, but apparently (latest posts on CH boards indicate this) the latest changes to CH will make the commands Trick 1 and Trick 2 only heal a percentage of mind, rather than the full mind bar. 20% and 40% are the numbers that seem to be floating around.
I guess this is good news for you guys since that will up the demand for Pet Stim sales (as CH's want to heal their pet's minds fully, and can't with %-based healing).
I know a lot of you don't like making Pet Stims, but at least it's good business for ya! ![]()
Yeah, I saw that. It'll certainly make pet stims moreof a commodity. I know a lot of CH who by Stim-B's from Doctors. This'll render Stim-B's kinda pointless.
I never understood why Trick 1 healed all mind damage, anyway. Didn't make sense.
An interesting side note to this is the comming changes to crafting, From what I am reading on test posts, all crafting qualities will be dropping. latest quote from TH:
Well, to be clear, everything is working the way it is supposed to. It has to do with the way resources are weighted. In essence, experimentation is fixed, but because it is, a lot of resources that "worked" before WONT work anymore because of the way they are weighted. Now you have to find better resources. Resources in which the weighted attributes offer a better quality
which implies the quality of stims will be dropping... here is the thread that talks about the changes: http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=32934
if you read farther, the post shows a few people going on TC and looking at how things work.. and they said that things are coming out the same... i'm not really even sure what the change is.. but a lot of people are getting really confused.. i think we should wait before we make judgements..