Bio Engineer Archive
Thread: BE +25 Mod Capp, whether it is really capped at +25? Please Read.
There was a post made shortly after the patch went in where soemone did 30 tests with biosensor outfits. One which was +30 and one which was +50 or something. The results showed no increase by having a +50 outfit thus when looking at the average for the tests of 30 heals there was only a 20-30% increase per heal. When the tissues were stacking correctly on the TC there was also a maximum of +25 for a single skill for each item of clothing. It's also very logical for a cap of +25 since it's no overpowered and not underpowered either. So you have three facts which hint strongly at a +25 cap
- +25 maximum for a single item of clothing
- Indications of +25 for biosensors
- the fact that +25 is a very reasonable limitation
The maximum effect is capped at +25 for any particular stat.
That is straight from the mouth of a dev.
Talthazar can back it up if you don't believe it
insecure speaks the truth.
And he probably also bore the mark of the Player Association Correspondent for that wonderful 10 minute span.
This seems like such basic info, I'm not reallysure why it hasn't been publicized.
There is a UI issue there. The highest bonus you can have to any one skill is +25. So though you are wearing +72 worth of bonuses and it is being displayed on your skill UI, the reality is that you are only getting +25.
I don't think I am crossing any lines here, since he was asked right away by the Doctor correspondent if that can be made public, and Keldarin said:
Yeah, go ahead and post that.
So no idea why that isn't public knowledge by now.
any idea as to what the below statement means? i read this from the testing center release notes as of nov 3rd.
Bioengineers component stacking Tailor Component stacking. Effects from SEPERATE slots will now stack correctly. A MAXIMUM of 6 effects can exist per final crafted item.
What does this mean?