Bio Engineer Archive
Thread: Question about clothing enhancments
How much can you enhance one piece of clothing? And the limit to the bonuses is 25 right? Is that per article of clothing, or per person... so can I have only +25 melee defense or more per character?
I'm not a BE so if I'm completely off base with my questions feel free to correct me. I'd just like to know what my options are when purchasing skill enhanced clothing.
Thanx
The following is a portion of something I posted on the Ranger board a long time ago in response to a question there about Bio-Engineered clothing tissues. I hope it answers your questions. Please let me know if any of it is confusing.
The maximum benefit you can get to any one skill via bio-enhanced clothing is +25. Numbers displaying higher bonuses do not apply over +25. Racial bonuses do not appear to count against that cap.
The maximum number of skills modded by a single piece of clothing is 6. Most tissues enhance multiple skills. (+Cover and +Bleeding Defense tissues are the exception.)
The bonuses in a single piece of clothing only stack if the cloth with the bio-enhancements goes into separate slots in the construction of the clothing. E.g., a large headwrap has a slot for 1 synthetic cloth panel, and then another slot for 2 factory crated, identical synthetic cloth panels. (To make factory identical synthetic cloth with bio tissue, the tailor would need factory crates of the bio tissue first.) If the large headwrap was made with a single Active BioSensor +13/+13 Injury Treatment/Wound Treatment synth cloth panel, and then 2 factory crated +13/+13 Injury Treatment/Wound Treatment synth cloth panels, the end resulting item would be a large headwrap that had +25 Injury Treatment/Wound Treatment (not +26...if the tissues going into one piece of clothing go over the cap, it correctly displays). No other BioSensor clothing worn would boost the actual applied bonuses beyond +25, regardless of what was displayed.
There are two types of tissues: those that go into Synthetic Cloth, and those that go into Reinforced Fiberplast Panels. There are no items of clothing that have separate slots for RFPs, but there are several that have multiple Synthetic Cloth slots, or both RFP and Synthetic Cloth slots.
After experimenting on tissues quite a bit, I conjecture that the maximum bonus per tissue is +20 for the upgraded version of most tissues, and that would be with perfect resources. (And that's not likely to happen.) The stun/melee tissue is lower on the melee defense side, by about a factor of 1/3. I think a perfect one of those would be +20/+5. If I have exceptionally good resources, I can manage to get the higher-end tissues to +18 (+18/+4 on the stun/melee) and +8 if I'm lucky on the lower-end versions of the tissues.
For a list of the tissues available to Bio-Engineers, what they do and what resources are needed to make them, check out Sinnyil's Bio-Engineering 101. To see what kinds of clothes use which kinds of cloth panels, I use SWG Tailor's Table to Bio-Engineered Clothing.
Most popular bio tissues for clothes:
- Tensile Release (Master BE) • +Stun defense/+Melee defense • goes into RFPs
- Fear Release (Master BE) • +Intimidation/Warcry • goes into RFPs
- Scent Neutralization (Tissue Eng 4) • +Camouflage/+Mask Scent • goes into RFPs
- Active Tranquilizers (Tissue Eng 4) • +Taming Vicious Creatures/+Taming Wild Creatures • goes into Synthetic Cloth [requires 25 identical milk, extremely rare loot item]
- Active BioSensors (Tissue Eng 4) • +Injury Treatment/+Wound Treatment • goes into Synthetic Cloth
- Enhanced Myoflex Treatment (Tissue Eng 3) • +Musician Wound Healing/+Dancer Wound Healing • goes into Synthetic Cloth
- Coagulant Agents (Tissue Eng 3) • +Bleeding Defense • goes into RFPs
- Visual Camouflage (Tissue Eng 2) • +Cover • goes into RFPs [the high-end version requires 15 identical mollusk, extremely rare loot item]
All Bio-Engineered clothing tissuesrequire meat. Many need bone or hide. High Flavor, Potential Energy and Overall Quality are the stats needed for tissue engineering in equal measure.
Well, I'm definetly glad I bumped this
Thank you very much for your info, it was excelent!! Thanks again!!