Bio Engineer Archive
Thread: Empty generic resource containers
I just wanted to check with the rest of the BE community before sending in a bug report.
Ever since the last update, I've been getting a lot of containers in my inventory while grinding. They all have generic names like "hide" or "edible food". All of them have content 0.
They seem to be appearing when I fail on the initial combine. But its hard to say since I grind on a fast macro and never see my inventory until I finish a grind session. However, since they changed crit fails on MNS to actually eat the resources instead of returning the ingredients to inventory on the last update, I do think that is the culpret.
Tewnzz
Yep happens when I don't click the resources in fast enough on the combine so the next crafting stage hits whiel that box is still loading. So what's happening is because not all the resources have been loaded yet the tool dumps what was loaded back to inventory. However the one or two boxes that were still trying to load when the macro hit the next crafting stage line had nothign in them yet but were attempting to, so the game empties those boxes as well, resulting in what you're seeing.
Youused to be able toget the same thing from harvesters if you select a very low % resource and have the harvester pull a sample for you, but you try to take that sample from the hopper when it shows the resource name but amount 0 in the hopper because the harvester hadn't yet pulled one unit. I'n not sure if that still happens as I haven't tried recently.
In any case you can bypass the problem by increasing the pause time in your macro for the stage where you load resources.
This WILL happen if you:
1) Pull resources from a place other than your inventory in the crafting window (crafting station hopper being the most common).
2) Use the last of a resource in the craft (i.e. you have 20 meat and the process uses all 20 meat such that there is 0 resources left in your inventory).
I have made hundreds of tissues since this bug hit and I'm sure it is not triggered by critical failures, though it may very well be a result of that change. If you are using resources that you keep in a crafting station hopper, which is how I normally do it, then take the resources from your hopper to your inventory before making the item to by-pass this. You can move resources directly from the crafting ui into your inventory.
Good catch Monthar. That's what's doing it. I checked it out and they are coming from an incomplete load on the first crafting stage.
The problem on my end wasn't that my macros were too fast, usually that I was getting too slow towards the end of a long grind session or just stopping in the missle of a load and letting teh macro cycle while I talked to someone.
Oh well, no more grinding for me. Finally finished my last block and have moved on to grinding app exp. Can't wait for the new cloning system so I can test it out.
Tune
Congrats. I'm on the last 80k exp grind now. Took a break for several hours before hitting it though and onyl need another 150 AP exp after that.
I'm glad my advice about it helped.