Bio Engineer Archive
Thread: elitist tissues
To further expound and confirm the above two posters ![]()
+20 is indeed the cap on single tissues. All indications point to this as +19 occurs at 95% experimentation. I've gotten +19's in all but the maskscent/camo and injury/wound tissues. On exception to this rule is the defense vs stun/melee. The melee portion appears to cap at +4 or +5. I've gotten +19/+4 and using the same conjecture it should cap at +20/+5.
+25 on a single piece of clothing occurs, more specifically, when you use two tissue-treated cloths/panels in seperate slots. If a piece of clothing requires 6 identical synth cloths in a single stacked schematic slot, you will only get the single tissue value. If the clothing requires synth cloth in two seperate slots (i.e.2 stacked in 1 slot, 4 stacked in another) you get a cumulative effect. The same applies to the fiber panels though top of my head i don't think there are any schematics requiring two seperate panel slots... but I could be wrong ![]()
Sumorex wrote:
The same applies to the fiber panels though top of my head i don't think there are any schematics requiring two seperate panel slots... but I could be wrong
No article of clothing has 2 separate RFP slots.