Bio Engineer Archive

Thread: How good is too good? CL questions abound.

SSquirrel76
Fri Jan 09, 2004 12:07 am
#1

I've only been a BE now for a few days (0211 so far) but I think that trying to get a fix on exactly how much better a BE's pets are able to be than in the wild would be a good thing. Let's say you make a Cu Pa. What % better than a wild Cu Pa should you be able to make at the same CL? 5%? 10%? 20%? It makes perfect sense for BEs to be able to make better than wild creatures, after all we're gene splicers! However, the uber pets of yore should not be getting made in all likelihood. I'm trying to grind my way up the Technique tree right now (altho I'll probably pick up a level in Creatures too just so I can make some new stuff) so that I can actually sit down and craft good creatures and not the crap I've made to date heh. Admittedly I have made some decently cool things, which I like that even a Novice who was just pulling in Below Average and the occasional Average could do. Sampling I definitely helped on that count. Then again, doing a bunch of sampling on Dantooine has just made everything better than my start on Tatooine heh.



So where should our creatures fit (roughly) when compared with wild creatures? Let's all try to come to some sort of agreement on this and, more importantly, have Talthazar find out what the devs think our limits should be so we have something to go on.


5%?


10%?


20%?


30%?


Personally I would assume somewhere around 15% better than wild at the same CL would be an high end thing.


Astu (Valcyn)




Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
CaptFisticuffs
Fri Jan 09, 2004 3:29 am
#2

Good luck getting anything from the Devsat all.



Master BioEngineer

Vendor outside Theed at -5907, 5491
Page 1 of 1
Previous Next