Bio Engineer Archive
Thread: The Aftermath -An idea for the remaining BE's
Now that we "officially" know that the system was bugged, what is your next step? It appears that there are some wrinkles to iron out in the hotfix but those that are hoping that it will mean that they will be able to hold on to their super sub level 10 pets I fear will be sorely dissapointed.
There will be many BE's dumping the skill out of anger and frustration. Many of you will point fingers at the devs and perhaps some fault does lie upon them but we are all ultimately responsible for our actions. For those BE's that see the "Big Picture" and decide to remain in what I consider to still be the best crafting profession in this game, how will you proceed? how will you instill faith in your customers? I've decided to take a different approach thatI have posted on my forum's trade board:
http://forums.station.sony.com/swg/board/message?board.id=eclipse_trade&message.id=29144
Maybe it's taking it a little extreme but I feel it was needed to encourage trust from my current and future customers. My question is how will the BE's cope with the changes? What will you do to encourage customers to buy from you?
-Bochuu
i'm not doing anything but moving on and continue selling pets. 120k+ in sales last night proved to me that i dont need to come up with some kinda "ad campaign" to get customers
I think it's really ridiculous how alot of BE's just jumped ship cause of yesterday's little incident, now the devs are working on a fix, i just dont get it why would you dump a profession just cause something went wrong, not really my way of thinking.
I was really angry, mainly cause i read these forums first, b4 getting into the game. This taught me a valuable lesson, dont pay attention to all the whine and complain posts. Seems everyone makes everything out to be a worse case scenario b4 they know what's going on.
So i'm not going anywhere i love BE got two more skill boxes to go and im master, no way im gonna drop it because of a game bug.
Really people you need to calm down, yea the bugs suck in this game, but posting how the devs suck, how u r threatening ro quit, etc, isnt gonna solve anything. At least they fix things. If this was a console game and was ridden with bugs and such, you would get no updates, hot fixes, etc. ok yea we pay 14.95 a month to play, would you rather this game be free? Ever play and FPS online (ut2003) with public servers? Talke about problems galore amkes this game look like a dream
The way i look at it, no one is putting a gun to your head and telling you to play this game, you dont like it play something else.
Actually I believethe devs said exactly that, that people WILL be able to hold on to those uber pets, and next publish they will put in a system that will drop the invalid stats to normal levels on them. That's what I got from last nights post.
Hopefully this gets rid of any invalid creatures we make unti then as well.
Just means alot less competition for tissues and pet-stims, not to mention real pets.
As for me, I (like many here) saw the nerf from miles away and have been telling customers that I wouldn't be making CL10 pets till the nerf is through.... Well, looks like after Saturday I will have alot of work to do. I thought it so stupid to sell pets that would (in a week or two) be useless and have mad customers...
Rock-o Castlebane (wanderhome)
ZakkAckerton wrote:
Personally I am glad to see the overnight-BioEs on the way out in a huff. The majority of them are TKA/CH that got mad at the CH nerf and started picking up Bio because they could get back thier "fun" animals that way. Guess they will all head off to screw Commando or some other profession up.
Just means alot less competition for tissues and pet-stims, not to mention real pets.
As for me, I (like many here) saw the nerf from miles away and have been telling customers that I wouldn't be making CL10 pets till the nerf is through.... Well, looks like after Saturday I will have alot of work to do. I thought it so stupid to sell pets that would (in a week or two) be useless and have mad customers...
Rock-o Castlebane (wanderhome)
It's not stupid to sell them if people demand them even when they know they will probably be nerfed.
There's such a long history of devs letting uber weapons etc.go by and those pre nerf items being worth millions people flock to anything that looks good and pay out the nose just on the chance they might end up with a nice unique pre nerf pet.
Anyone remember the 5million credit pre nerf frenzied grauls and webmasters? Pre nerf probots, pre nerf T21's, pre nerf FWG5's and the list goes on and on.
You can hardly blame people for that.
Everyone knew a nerf was coming, sure, but history in this game and with these devs shows that he who gets in on a good thing fast and first, usually powergamers, gets all the good stuff and the casual players getsleft outevery time missing out before the nerf and never having a shot at it.
As well it seems they will make system to lower stats on those pets to the highest legal limit, so they still end up with the best non CH pet possible.
first of all: DNA WAS NOT BUGGED
nocuous kamurith's dna still has the same so said "bugged" stats (AR1 0 resist)
and I didn't use that to make non ch pets, whatever...
second of all: WHAT IS THE DIFFERENCE BETWEEN NOW AND BEFORE VEHICLE PATCH ?
Except skin selection ?
no more research, no more experimentation (I'm not talking about those points you use when crafting)
CL is DIRECTLY related to stats
and the main update we had and we asked for was more parameters to deal with, including CL manipulations and enhancements. that was the WHOLE POINT of the BE part of the vehicle update.
Third of all: OK THEY NERFED "UNFAIR" NON CH PETS.
But why the hell did they nerf ALL the pets, even CL>10 ?
I destroyed most of my pets I just took so much time and experiments to make. /mood extremely unhappy
I mean, ok for non ch pets, I can try to understand and I could accept that nerf (I refunded all who asked for), but I'm CH, close to master (3433) and I had to release almost all my personnal pets.
I took a WHOLE week just experimenting, and trying to see how the system worked, and I play more than 10hours/day so do the math for all wasted time, cause the system is just THE WAY IT WAS PRE-PATCH, except for skins.
Sure BE can make custom pets with custom attacks/resists, but the pets aren't more powerfull than wild ones anymore, so why the hell people are gonna keep waiting for a BE to make them a pet, if they can have a Rancor right now ? for one special attack ? cmon...
yes, I did drop BE this morning, even tho it was my favorite profession (started it before vehicle patch), and now they just removed what they gave us and what we asked for, pre patch. it still LOOKS cool, but it's boring, you can't be surprised anymore, you can't spend hours trying to figure out what does what in that specific dna combination, so it's like a Brand New lexus car with cheezy fiat engine.
looks great but su**s !
Forth of all: WHY DID THEY MADE, ALREADY CRAFTED AND TAMED PETS UNCALLABLE ?
I'm ok, I have the cash to refund, and my customers do understand my position, cause I explained them all my experiments, and why I sincerely thought that they were not gonna be a nerf/patch/fix whatever you call that. but I know people who worked with me, who were going to hide from angry custommers, cause they didn't have the cash to refund anymore.
so now we have people who made tests and experimentations, and knew the DNA wasn't bugged, who sincerely thought that the nerf wasn't going to happen, who got bad reputation and have to hide.
I agree to say that non ch pets were unfair (no world is perfect tho), but that "fix" is the most unfair thing I saw in that game.