Bio Engineer Archive
Thread: Lowering CL
Hey all,
Just a few ideas to throw out to the masses. Some have been said before.
First off, as a BE we should be able to see a range of cl's on our created templates. I think that would be pretty easy to do. And every time we add an ex point we should be able to see the cl change. No one likes to fumble blindly through anything, so why make us blind?
Also, we need a solid way to lower a pets CL. Perhaps add another experiment bar that has the option of lowering the Templates CL. I know a lot of people have figured out other ways to lower the CL, but I feel a separate bar to experiment on would be a nice added touch.
It might also be nice to show the CL of a sampled creature on the DNA samples.
Any other ideas, feel free to post em.
Seraphella
3/3/4/3 BE on intrepid
I am finding some consistency in lowerly levels For instance if you combine 2 cl 35 creatures and experiment and get a great success this normally yields a cl 31 creature.
Like wise if you combine that dna and experiement it I am seeing consistently 4 levels dropped when combining the same cl base material.
If I take the cl 31 and combine it with cl 35 material at a rate of 3 35's to 2 3's i see 2 cl rating increase.
Hope that helps some.