Bio Engineer Archive

Thread: RE: LOL Irony

HemiKeeroc
Fri Jan 09, 2004 11:38 am
#1

Don't you boys and girls think it's TOO funny that CH's are saying things like 'Now creatures tamed in the wild are worth nothing, ughh' ?!


I was unfortunate enough to drop Master BE a week before the new patch (for some reason I didn't hear about the sweeping changes).


I just find it ironic is all




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TAO
maddog0606
Fri Jan 09, 2004 11:47 am
#2

Glad to see that the BE profession has it share of horse behinds. We got some in CH and am happy to see that BE is not immune.


Wide brush there dude. Should I consider all BEs crooks and scoundrels for some selling bugged pets?




I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
HemiKeeroc
Fri Jan 09, 2004 11:56 am
#3

What are you saying? That BEs didn't deserve any love, and that creatures caught in the wild should be better than YOUR SUPPORT CLASS? There's no reason a BIO-engineer shouldn't be able to make a better pet than you can go find in the wild, it's what they do. Anyway, I don't know if you've hung around BEs for very long, but this is a CLASSIC issue, where CH's have always been #1 in the pet selling business, and BEs finally have the upper hand in pretty much the ONE cool thing they can do.



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TAO
Tasolth
Fri Jan 09, 2004 11:56 am
#4

nooooo...... didn;t sell bugged pets on purpose... had nothing to tell they were bugged.. cept the uber lvl 10's etc...



stayed well clear of the kamurith stuff and still had pets neutered...


we had HAVE nothing to tell us what is right and wrong with BE.


There is STILL no documentation. ANYWHERE




"Nothing is Fullproof to a suficiently talented fool "-- AKA some people at SOE

Tasoth - (EX)Teras Kasi Master , Master Doctor -Chilastra.
Aakhperkare
Fri Jan 09, 2004 12:28 pm
#5






HemiKeeroc wrote:

Don't you boys and girls think it's TOO funny that CH's are saying things like 'Now creatures tamed in the wild are worth nothing, ughh' ?!


I was unfortunate enough to drop Master BE a week before the new patch (for some reason I didn't hear about the sweeping changes).


I just find it ironic is all







The problems I had were the low CL powerful pets that bore no consitancy with the tameables nerf. (yet got nothing but flamed for it) Wild pets are not worthless, they just take a massive beating and are quite more expensive to maintain. The thing that pisses me off the most is the rare nonsense us CH's are now stuck with.


68 Bull Rancor lairs, not one baby. Little frustrating...

jedisliver
Fri Jan 09, 2004 12:34 pm
#6

**edit**, I guess common sense is no substitute for documentation. Let me guess you were a kid that had to burn their hands two or three times to finally understand that the pan is hot. Please people use your heads... if it looks too good to be true... come on you know the rest. Yes I would like a clear answer like "The Bio-Engineer has a 5-10 level "play" window regarding the strength of pets." Or how about, "The Bio-Engineer can not make any sub 23 pets with armor." I agree it would be nice to know in advance but frankly it will not have the earth shattering impact you are looking for. Most likely the best you can hope for is, "The Bio-Engineer has a "play" window; however, there are somestrict rules regarding armor that under no circumstances can be violated." That's it no exact levels or examples.


Before I started Bio-Engineer I was a Master Smuggler. Everyone knows a bit about slicing even if you are not a Smuggler. And the general consensusof the forum is at Master you have a higher % slice than someone with just Slicing IV. This is not documented in game ( check theMaster SmugglerSkillbox in game ) and only hearsay on the forum but the numbers thrown around came from trial and error. Currently that trial and error testing is where we are in Bio-Engineering. Admittedly this system is a bit more complex than other crafting systems and some guidelines would be nice but the lack ofdocumentation will not hamper my enjoyment of this profession.


Lod-Reh SaJon ~ StarSider

Plageron
Fri Jan 09, 2004 12:40 pm
#7



HemiKeeroc wrote:

Don't you boys and girls think it's TOO funny that CH's are saying things like 'Now creatures tamed in the wild are worth nothing, ughh' ?!

I was unfortunate enough to drop Master BE a week before the new patch (for some reason I didn't hear about the sweeping changes).

I just find it ironic is all









The CHs' who say that are little kids who have not played this game very much.

There are still many things out there alot better then can be made easily or at all.

In fact there are many new things out there since the last patch.

And sometimes they appear and disapear.

So you have to stay alert for stuff or you miss out.

All I can say is sample everything, becasue you never know when you wont be able to get more DNA of that type.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Indene
Fri Jan 09, 2004 12:46 pm
#8


jedisliver wrote:

**edit**, I guess common sense is no substitute for documentation.

Snip

"The Bio-Engineer has a "play" window; however, there are some strict rules regarding armor that under no circumstances can be violated." That's it no exact levels or examples.






In RL there is a general knowledge that if something *can* be done it *will* be done. This extends to game environment and learning in general. If the DEVs don't want something to be done then MAKE IT NOT POSSIBLE to do. Fix the code and stop blaming the customer. The DEVs will still not have to tell us how it works. That is the experimentation and exploration part of the BE profession but STOP blaming the good BE for experimenting and finding out what is possible. That is the whole POINT OF EXPERMINTATION. And SOE and DEVs please find a way to resolve the problem that merchants and customers have because of YOUR BUG. As to pre-knowledge you can never prove what they (we) knew or should have known so give it up and just make it right for the customer base. Grrrr. I think I am actually annoyed at the DEVs and the community that is *blaming* the BE and the BE's customer(s)

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
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jedisliver
Sat Jan 10, 2004 1:08 am
#9

Indene, all I'm saying is for everyone whining about not have documentation to please get over it. Yes we are on the learning curve but that is part of what playing the game is about. What just really gets to me is someone finds a loophole and uses it ( it's there so why not ) then feigns ignorance as to not knowing the limits because of lack of documentation.


Just follow throughthis sequence with me... "You know that looks really good... maybe too good... wonder if they'll nerf it... well they did give me the ability to do it... but then again thecreature handlers were recently nerfed... ( depending on morality there is really only one choice to make a or b )


a) well I'll make as many as I can and sell them until caught/stopped and ifI am threatened with exploiting a bug I can just say"Well how was I suppose to know?"


b) I think something is wrong with these clonesso I'm going to hold off making them until the system clarified because I do not know."


Lod-Reh SaJon ~ StarSider

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