Bio Engineer Archive

Thread: Recipe Suggestion

NancyJ
Fri Feb 13, 2004 5:02 am
#1

4k/4k/2k with as high kinetic resist as possible - CL10 - anyone got any suggestions, my usual CL 10s have about 10-15% kinetic and blast




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Terwo
Fri Feb 13, 2004 5:32 am
#2

so far the best ive been able to get is 40% kin and 2k ham not quite wot ur after but pretty close try using boar wolf dna in the first three slots then aracnae drone, then blurrg hunter. dont experiment in any slot and resample.


hope this helps





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Windsplitter
Fri Feb 13, 2004 5:58 am
#3

NancyJ,


Ive got a CL10 formula, possible to push the health to 6300, action 3200 and mind about 1400. resists are 10% to kinetic and blast or heat (either one) with the rest vulnerable. also has a dizzy special. The dna used and sequence is as follows;


Voritor Dasher Hurrton Pup

Hurrton Pup Voritor Dasher

Hurrton Pup


Experiment 2-3 pts into physique and, depending on how the stats look, put 1 pt into prowess.


Sometimes i end up with 4k+ health but i get instances where i get 6k+ health


Hope it works well for you as it works for me




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NancyJ
Fri Feb 13, 2004 6:41 am
#4

Thats what I'm using atm - was hoping I could pump a little more kinetic and drop the blast




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ArthurDentOnBria
Fri Feb 13, 2004 2:36 pm
#5

I think the obsession with kinetic resists on CL 10 is a bit misplaced. You realize of course that 3k HAM with 0% kinetic is far superior to 2k HAM and 50% kinetic.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
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NancyJ
Fri Feb 13, 2004 3:17 pm
#6

The customer is always right - thats my methodology - just the same as I wont tell a dancer that the vibrant orange blkouse she just bought really doesnt match the red skirt, just give them what they want to the best of your ability




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drezbizkit
Fri Feb 13, 2004 3:20 pm
#7

Actually, 3K HAM with 0%kinetic is not as superioour as a 2K HAM w/50%


Your 2 pets:


3K HAM will be able to take 3000 kinetic damage before taking a dirt nap


2K HAM will be able to take 4000 kinetic damage before taking a dirt nap
add to this, the fact that you will use less PetStims, because you heal a pets 800 points, that is effectively 1600 points for a 0% resist pet.


I do agree that you can get some pets to be very high HAM w/out kinetic resists, but I think my Evil Bio Engineer friend, that you are devaluing the benefit of Kinetic Resists.



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