Bio Engineer Archive
Thread: Medium Armor Theory shattered
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Taduc
Fri Dec 26, 2003 11:58 pm
#1
Sad news
I broke the 750 (hardiness, fortitude) medium armor theory and alas no medium armor.
Here's my final template:
http://www.factory51.com/be/armor.JPG
I got a wicked 820 Hardiness, 762 Fortitude DNA sample from a Mutant Rancor hoping for the first medium armorcreature. Bummer ![]()
Taduc
Sat Dec 27, 2003 12:18 am
#2
Also, my recipe included the following DNA
Mutant Rancor
Mutant Rancor
Mutant Rancor
Blurrg
Mutant Rancor
Which netted me a level 75 Rancor.
I used that recipe before and got a level 70 Rancor... so it leads to believe that the CL resides on more than just the DNA used.
wyx
Sat Dec 27, 2003 5:37 am
#4
Aggression experiments seem to have a major effect on level (boosting it) and Psych experiments have a somewhat smaller effect (lowering it)...or so I have found in various tests by myself and a friend playing me one day (he had fun being a BE for a day, lol) The general consensus seems to be Sampled critter Level total, divide by five, template level, modified with experiment by the above methods. Wish I could get four mutant rancors samples to play with, hehe, they smell me miles away...time for a new soap methinks
Sumorex
Sat Dec 27, 2003 10:16 am
#5
Thanks Taduc
I highly doubted the possibility of forcing medium armor onto a pet, but i'm glad that someone managed to produce the Hardiness / Fortitude to check it.
Kallah
Sat Dec 27, 2003 10:55 am
#6
Greetings,
Since we know that ...
1) Light armor turns on at 500 ...
2) Stats can go over 1000 (dependability likes to do this) ...
... Maybe Medium Armor would turn on at 1000?
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