Bio Engineer Archive

Thread: RE: LVL70 Creature to tank Night Sisters

Serraphin
Thu Sep 23, 2004 2:47 pm
#1

What is possible in a Level 70 Bio Engineered creature that includes kinetic and electric resists with armor. I am trying to figure out what kind of pet to have made to night sister hunt with. What are some of the possibilities you have seen that may work. It would need kinetic and electric resists, although I have no idea what the max values are for a BE'd creature. Is the only damage type available to BE'd creatures Kinetic or do some have acid? Can a creature have a primary special of strong posion and a secondary special of medium posion?


Thank you for any suggestions
ArthurDentOnBria
Thu Sep 23, 2004 3:23 pm
#2


Well, in terms of dealing out damage, all BE pets will be doing kinetic damage to your opponents, so nothing can be done there.


In terms of absorbing damage, 60% is the maximum for kinetic resistances, 100% is the maximum for electric resistances, and light armor is the best armor available. But before you ask for 60% kinetic, 100% electricity, and light armor on the same pet... it aint gonna happen, so you need to think in terms of priorities. Realistically, around 50% kinetic and 90% electricity is possible, or 40% kinetic 100% electricity is possible. Oh, and the more stringent the requirements in terms of resists, the less opportunity there is for specifying particular specials, so you need to be mindful of that. If you need 100% electricity resist, the poison special cannot be done for example, so like I said before, try to prioritize what is most and least important to you.





Serraphin wrote:

What is possible in a Level 70 Bio Engineered creature that includes kinetic and electric resists with armor. I am trying to figure out what kind of pet to have made to night sister hunt with. What are some of the possibilities you have seen that may work. It would need kinetic and electric resists, although I have no idea what the max values are for a BE'd creature. Is the only damage type available to BE'd creatures Kinetic or do some have acid? Can a creature have a primary special of strong posion and a secondary special of medium posion?


Thank you for any suggestions






Message Edited by ArthurDentOnBria on 09-23-2004 03:28 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
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Serraphin
Thu Sep 23, 2004 3:40 pm
#3






ArthurDentOnBria wrote:


Well, in terms of dealing out damage, all BE pets will be doing kinetic damage to your opponents, so nothing can be done there.


In terms of absorbing damage, 60% is the maximum for kinetic resistances, 100% is the maximum for electric resistances, and light armor is the best armor available. But before you ask for 60% kinetic, 100% electricity, and light armor on the same pet... it aint gonna happen, so you need to think in terms of priorities. Realistically, around 50% kinetic and 90% electricity is possible, or 40% kinetic 100% electricity is possible. Oh, and the more stringent the requirements in terms of resists, the less opportunity there is for specifying particular specials, so you need to be mindful of that. If you need 100% electricity resist, the poison special cannot be done for example, so like I said before, try to prioritize what is most and least important to you.





Serraphin wrote:

What is possible in a Level 70 Bio Engineered creature that includes kinetic and electric resists with armor. I am trying to figure out what kind of pet to have made to night sister hunt with. What are some of the possibilities you have seen that may work. It would need kinetic and electric resists, although I have no idea what the max values are for a BE'd creature. Is the only damage type available to BE'd creatures Kinetic or do some have acid? Can a creature have a primary special of strong posion and a secondary special of medium posion?


Thank you for any suggestions







Message Edited by ArthurDentOnBria on 09-23-2004 03:28 PM



TY for the response. My priority would be 100% Electric to negate entirely the NS Force Lightining they tend to use on creatures alot, then Kinetic for obvious reasons, poison or intimidate last becuase many NS I hunt will hvae high kinetic resist so poison would allow some DOT damage or intimidate might provide a slight reduction in damage to the creature. Can MBEs control the secondary stats of a creature to any extent?

Utuski
Thu Sep 23, 2004 5:13 pm
#4

you might want to take blast and stun damage into thought as well lots of Nightsisters use power hammers now and the Higher ones seem to use stun batons often as well



Utuski Irzossi ~~~ lvl 90 jedi
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Tytan
Fri Sep 24, 2004 8:13 am
#5

I am not sure about this, but I think I have read somewhere that those force attacks are not really counted as a regular damage types? So even though it looks like an electricity damage, it actually is something else. If that's true, 100% electricity resist means nothing against those force lightning...

I have personally fought a couple of Nightsisters with my own BE pets and they do not last long. Yes, I was only using light armor 60% kinetic pets with no electricity resists so it may be different with electricity resists. I tried spamming intimidation attack of my pets and the nightsister did not get intimidated at all.

Right now, pets are too weak to tank any tough mobs. If you are a melee fighter, chances are that you tank way better than any BE pets. If that's the case then, I suggest you use your pet as a ranged support with some nice state change special attacks.



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Inkanissen
Fri Sep 24, 2004 5:21 pm
#6

A pet is going to get pretty beat up a NPC if the pet is vulnerable to the damage type used by the NPC.

I think that you would be much better off with good resist across the board, unless you get some tailor made pets with very high resist/immunities for the attacks used by a special NPC. A Mantigrue Reaper clone is pretty nice, 40 k/e, 0 heat though, the rest are at 70%.
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