Bio Engineer Archive
Thread: As a Master BE, what is my incentive to become a Jedi?
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ArthurDentOnBria
Tue Sep 28, 2004 1:23 pm
#1
The thing is, to my understanding, getting benefits from force-sensitivity requires skill point expenditures so... no go for me.
Fion13
Tue Sep 28, 2004 2:07 pm
#2
Yea BE's dont get nothin good. Besides mask scent BE clothing, we have nothing that can pump our skills.. even food. No skill tapes, no items with BE mods, no FS skills.. nothing. I believe it's the games only profession with this problem.
Bendi_James
Tue Sep 28, 2004 2:23 pm
#3
I am going to have to pass on this FS thing then. I was a Master Doc / Master TKA.....a long time ago and I slaughtered creatures by the hundreds. That got old pretty quick.I started hunting for something else to do once I mastered and killed all that Icould see. Hence, I thought MBE looked fun and challenging. Since the day I took up a DNA needle, I have yet to actually master this profession as there are so many intricate details todeliberate and abundant surprises....lol.
When I think about all the issues the BE profession hashad or may still have, it really makes me thankful that there is still so much good in this profession that keeps me drawn to the game. Pardon me if I sound condescending......I could have been an Architect, a DE, an Armorsmith...what have you but, those professions rely a great deal onskill tapes andresources,which are most often times easily retrieved to make their products.No disrespect to those crafting professions because, hey, where would any of us be without them supporting all classes across the board.
Overall, I think Force Sensitivitymay not offer me much in the way of my current profession.If thisis so....I will continue to play a BE until a large part of the player populations have grown tired of grinding Jedi and decided to return to their root characters. Hopefully, many players do not grow frustrated of grinding and leave SWGaltogether. The JTL and Combat Revamp will definitely keep people hooked for a good while longer...../crossesfingers..
LournaDoIne
Tue Sep 28, 2004 11:03 pm
#4
I am persuing the jedi slot only for one thing to get the slot for another character, LOL. so far the only skills i have seen that are of worth are some of the scouting ones, the sad thing is in order to get those skills i nedd combat XP, go figure survivla is based of combat xp. as a MCH/MBE the majority of my xp gained is granted in the SENCE tree, and I cannot do any of the quests so far to open any of the sence skills because a) Im not a master medic nor an artisan. this leaves me doing missions for the whip which forced me to drop Ranger and pick up carbineer because my lvl 76 Rancor was getting slaughtered by the sith, now that i have carbineer 0040 added to the mix i can do some damage and actually beat the missions.
CptAdder
Wed Sep 29, 2004 12:25 am
#6
None just like the rest of us
Unless of course you like the idea of being able to slaughter hundreds of creatures for their meat and the ability to outsay a mutant rancor simply by healing yourself up
Kevie
Wed Sep 29, 2004 2:44 am
#7
LournaDoIne wrote:
I am persuing the jedi slot only for one thing to get the slot for another character, LOL. so far the only skills i have seen that are of worth are some of the scouting ones, the sad thing is in order to get those skills i nedd combat XP, go figure survivla is based of combat xp. as a MCH/MBE the majority of my xp gained is granted in the SENCE tree, and I cannot do any of the quests so far to open any of the sence skills because a) Im not a master medic nor an artisan. this leaves me doing missions for the whip which forced me to drop Ranger and pick up carbineer because my lvl 76 Rancor was getting slaughtered by the sith, now that i have carbineer 0040 added to the mix i can do some damage and actually beat the missions.
i was thinking about doing it fro just that, but 18million xp?
might as well shell out the extra 15 bucks a month
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