Bio Engineer Archive

Thread: Current rules on TC (tissue stacking)?

Ordlander
Wed Nov 12, 2003 4:37 am
#1

As I understand nothing we can put our tissues into have the most 2 of them items. The only ones that will make out are the casual wear that can have the 2. I not a tailor and I been bugged why was can't have anything make it into armor. Tailor do make items that go into armor but seems they not use out BIO cloths. All this will mean is with slots people can add to it thaty way I suppose.
Seshemw
Wed Nov 12, 2003 1:34 pm
#2

The 11/3 patch message for TC indicates that you can get no more than 6 mods on a piece of clothing, but that multiple slots in one piece of clothing will stack.

So a slot that needs 2 identical fiberplast panels loaded with melee defense will give you the value just once, ok.
Two slots would give you 2x the melee defense, if both were loaded with tensile?
Three would give you 3x the values, presumably.

How about a hypothetical four? Or is it six mods being stun def, melee def, stun def, melee def, stun def, melee def? That is, if three slots had tensile resistance (assuming you have fieldwear that can take three slots of panels) is it two mods, or six?

I'm pretty sure there's field wear that supports two panels and a cloth. Should I take it to mean I could get +34 stun defense, +8 melee defense (2x 17/4 tensiles), and still have 12/12 medical enhancements from the cloth (total of four mods on one piece of clothing)?

Or is six mods six mods from clothing total, not per piece of clothing?
Asking because I'm nowhere near master BE to find out for myself on TC.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
ArthurDentOnBria
Wed Nov 12, 2003 4:07 pm
#3

Ok, there is two kinds of "stacking", perhaps we're getting confused here (I know I am).


Type 1: multiple slots which are additive


example: wookiee sage's hood


slot 1: 1 synthetic cloth (w/medical healing +12)


slot 2: 1 synthetic cloth (w/entertainer healing +12)


slot 3: 1 synthetic cloth (w/medical healing +12)


slot 4: 1 synthetic cloth (w/ entertainer healing +12)


So, you would expect the result to be: +24 medical healing, +24 entertainer healing



Type 2: multiple cloths/RFP's in a single slot


example: Reinforced jumpsuit


slot1: 6 RFP's (w/mask scent +12)


So, you would expect the result to be: +72 mask scent



My understanding was that we were getting stacking of the "type 1" above but not "type 2" in this patch. Or am I wrong? Incidentally, there are in fact no clothing items that have multiple RFP slots, so the only stacking you could get is of type 2 for RFP.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


spnnrmn
Wed Nov 12, 2003 6:14 pm
#4

I would think that the big question is:


Has anyone even tested this on the TC?


Or are we going to yet another untested change go into production.




Llvyrn
Master BE - Chilastra

A Ch once told me he could catch agressive pets, my reply was, "I can make them"
ArthurDentOnBria
Wed Nov 12, 2003 9:07 pm
#5






spnnrmn wrote:

I would think that the big question is:


Has anyone even tested this on the TC?


Or are we going to yet another untested change go into production.





Have you?



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Wire3k
Thu Nov 13, 2003 8:13 am
#6

Identical cloth in the same slot will likely never stack. Multiple instances of single cloth now should - up to the 25 max cap - same as it was before the patch that actually made bonuses work.


Not sure on the ones with single and multiple identical. I'm thinking they SHOULD add together - at least the single value on the multiple slot - but won't know till I get ingame and actually try it.




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