Bio Engineer Archive

Thread: Template suggestions wanted, please help :)

Fion13
Wed May 12, 2004 7:59 pm
#1

I recently came back to the game (as in today.) I've been thinking of comming back and one of the things I felt like doing was completely remaking my character, skill wise. I want to set up a template that I was interested in during beta and before the game came out. With changes to the game I think it might be fun.


One of these template parts is I want to mix Bio-Engineering with some Creature Handler skills. I want to spend about 100 of my skillpoints on these two professions (not including prereqs.) I see both professions have had some changes before and after I left and I've never even thought of picking up the professions.


Just FYI my plan isn't to become some uber pet-using dude.. I just want to be able to use some of the pets I make, spend some time out in the wilds with my rifle and companion


To bad we have to wait till fall to get a skill point increase, I could sure use it now



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Shivash
Wed May 12, 2004 8:37 pm
#2

Sadly no real way to practically use so few points on those two profs. Just BE and CH novice takes up 84 points. Take BE to the minimum vaguely useable template with novice CH leaves you using 119 points.

That template being 2/0/3/4 - gives plenty of experiment, a cat and useable DNA - although really DNA4 ought to be your target. Then your gonna I'd have thought want to get to controling around CL23 pets ( where armour is doable) which is a single line on CH - probably 0/4/0/0. That uses a total of 133 points. That is the absolute minimum really, as I say DNA4 is a good option too for better DNA and probably worth pushing the CH side a little higher.

Personally I think you've gotta look at something like :-

2/0/4/4 BE
0/4/0/4 CH
Master in a combat skill
9 points left.

Should be very effective in PvE. Give you usefull commands to train your pets and a respectable number of pets and being a master of combat gives you some firepower. If you used the 9 points to up the CH then I would have though you could solo rancors probably unbuffed.



-------------------- Zaraf and Katier Rax - CAKE Live entertainment guild, Starsider --------------------

::Eicio Rax:: TC - Artisan, 11pt Chef, SW ::Sumal Rax:: TC - TKA, Doc.
::Majesteux Rax:: TC - Musician/Swordswoman ::Katier Rax:: TC - "Blueberry Entertainer"
::.Dom'ic Rax:: TC - Pistol Wizard
Fion13
Wed May 12, 2004 9:02 pm
#3

Thanks for the info. I think I've figured out a good template, with BE as the main profession. We'll see


2/1/2/4 Medic


4/0/4/2 Scout


Master BE


0/4/0/4 CH


and that'll leave me enough to gain 6 or 7 Rifleman skills.


I really wanted to squeeze Ranger in there somehow but thats not gonna be possible. It's unfortunate that BE doesn't come with at least some rudimentary pet abilities :/ Ah well.





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Kevie
Wed May 12, 2004 10:03 pm
#4

ranger/be and ch are very plausible, you just won't be able to master all of them


with master be/ch you can have 3 skill boxes (i suggest 0030 for area track) or perhaps give up some ch and get 4030 for increased camo and the area track.... maybe give it up later after you get enough decent samples to make your pets then master ch


of course this leaves only ch as your sole combat profession, but you can camo against anything and just let your pets deal with threats






Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

GFoyle
Thu May 13, 2004 4:47 am
#5

After going back and forth between professions I'm working on going back to the following template:


Master BE


Master CH


Master Scout


Ranger 0/0/3/0


Medic 0/0/0/4


Allows me to track and maxes maskscent for sampling/staying out of trouble.


I can't kill stuff very fast though (forget about mass harvesting or fighting the tougher MoBs/NPC's) with pets asmy main "weapon", but for finding stuff to tame/sample the template rocks!


The final choice is very much down to what you want to do and your personal style though, as well as what horrors they are going to do with the "rebalance". This template is no use whatsoever in PvP but suits me just fine.





Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Maeril
Thu May 13, 2004 5:00 am
#6

Personally having had a masterCH on Gorath (will never give it up) since around August, and having started a BE/CH on another server (MasterBE and about halfway thru CH) I personally think BE and CH compliment each other spectacularly. As BE you can make the pet you want to have, and as CH you can have a stronger or more than one pet. I plan on fully masteringCH as well with my BE which I believe will leave me with about 3 skill boxes into a combat profession (which for that character is Pistoleer atm). Aside from the merchants' wanting to be the only ones that can have vendors at all, I believe MasterBE/CH+some combat is a very viable template for an upcoming BE storeowner who is able to get the samples he/she needs and still provide decent support for a group out and about on a hunt. It is also very rewarding for those that enjoy the thrill of being out in the wild with just you and your virtual companions in your search for samples while not being completely vulerable (with pistoleer I also keep ranged support 1 from marksman tree for the threaten shot to aid in losing aggro of mob to my creature companion). At the moment my CH skills on my BE character allow me to have a level 36 pet, in which I have a level 36 Gurreck with 60% kinetic, light armor, and 10k HAM and Strong Poison special. What more could I ask for (other than a second special, but I couldn't put the pet on my vendor as I was quite proud of him).


Ack, need a new paragraph......Anyways, as I go up the CH tree, I look forward to multiple pets as I know I can create (as I have already) a CL23 pet with Kin:60 and armor, and if I can create one, then I can create 2 or 3. As long as we're (BE/CH) not nerfed further, I see myself continueing to enjoy both professions. I do feel sorry for my primary original MCH as it seems on Gorath, good (and reasonable) BE's are difficult to find, although after the Jedi nerf is implemented, I'll probly make him into a BE as well as I have grown to really love both professions, despite the fact that SOE seems to hate them both.




My 2 credits.....






Just another disgusted MCH
CaptainKenner
Thu May 13, 2004 11:02 am
#7


Novice Medic: 15

Novice Scout 15

OChem 14

Hunting 14

Exploration 14

Master BE 63

Master CH 63


which leaves you with 52 points for a combat profession. If you choose a single line you can actually get to an upper level titled profession, and one additional level 1 profession such as traps, pharm, or an additional lower level combat skill: I chose swordsman so,


Novice Brawler 15

sword tree 14

Novice swordsman 6

Battlemaster tree 14

=49


so you have 3 points left over to spend in Novice scout, or Novice Medic trees, or I could pick up the first level of unarmed, or something.


Another option is to not take the highest level of the combat tree which gives you 5 points left to take an additional low level in the elite tree. For instance I am considering doing this to allow me to keep spin attack, which is a decent AOE. This way also uses all the points instead of leaving one left over.




Message Edited by CaptainKenner on 05-13-2004 11:17 AM



Ruraag
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