Bio Engineer Archive
Thread: Master Bio has a newb question......:P
Message Edited by Booka on 05-14-2004 09:26 PM
since it wont let me edit my message @%$^*^!!!!!!!!!!!!!!
Its supposed to be Major Dumb@$$ ![]()
Firstly you have to take into consideration your own severs economy and how much people are generally paying for BE clothes.
On Farstar you could probably expect to pay 17k for a +17 Injury and Woundtreatment clothing item, give or take a few K.
Though most tailors will use the tissues in pairs to make +25 clothing - which would sell for around 25k.
So 2 crates of your +17's would make 25 items of clothing with +25 Injury and Wound Treatment
25 * 25k = 625k
if you split the profit approx evenly between BE and tailor thats 312.5k for 2 crates which is approx 150k per crate
Obviously if BE clothes on your server are much more common then the prices will be much lower
+17 what? tailoring tissues?
if that's the case, i use the avg mod * 500 for each
+17 would be 8.5k each, a crate would be 212.5k a crate..... /shrug
i had someone tell me they only pay like 40k a crate though lol..... crates are MUCH harder to get than singles, so i wouldn't give any discounts
that's why i sell chef supplements..... selling crates and giving discounts i don't feel so bad about since i just really have to worry about getting any good meat
that's true, nancy..... i should have added that i'm on kettemoor
but what i meant about the crates is discounts for crates..... especially things like myoflex or mimetic circuitry....... it's really hard to get that much to run a crate of these things (or maybe because i'm just trying hard enough
).... my point was that i usually discount crates of chef supplements but rarely ever on tailor stuff (unless it's a special order... then i always cut down a lot lol..... i'm really bad about that)
Take a tailoring tissue for example - takes around 80 resources, for decent organics price them at 20cpu inc profit, thats 1600, lets say 2k per tissue.
Now with those kind of resources you're looking at a +18ish item.
Add that to a shirt that might cost the tailor in resources around 500 credits - but they can sell it for 18k, say they'd sell a plain shirt for 1k - your product that you sold to them for 2k has increased the price of the shirt by 17k - making a nice fat extra 15k for the tailor - your skills and experience has just made some tailor 15k
Message Edited by NancyJ on 05-15-2004 02:25 PM
NancyJ wrote:
the product YOU make with YOUR skill points its making profit to line SOMEONE ELSE's pockets - is that really fair?