Bio Engineer Archive
Thread: Determining the CL formula maybe there is a bug, more analysis and latest results
I think it needs work, I think the 'fudge factor' is probably where the weak area is .
Its interesting that so much weight is placed on cleverness.
Might just be part of the Randomization factor in our equations that created this thing.
Or perhaps there was a hole exploited.(beaking an equation is easy in a system that does not check for illogical values...like unfortunately our crafting system)
Perhaps one of the stats out of the two that determines Health was say maxed out(if its possible to max something) while the other was close to the armor but not maxed out.
This sort of thing could happen via that lame random increase thing from our experimentation and also could happen if specific stats where allowed to be experiemnted on only.
But then...I always felt like we should be able to experiment on one stat only at a time not two.
But I also feel that every time a specific stat is raised beyond a certain(lets call it a thresh hold number) that some other statistic should lower accordingly.
1 CL off isn't too bad ![]()
Actually its likely that specials etc do impact and I don't have that - all my creatures had specials (I think) and different specials may be differently weighted (they wouldn't give the same weight e.g. to mild and strong poison - would they?) I hope not.
I am, however, definitely missing something with yard trash. I noted the results were all wrong with straight hurrton pup combines (does anyone else find collecting their dna a pain - they keep aggroing me - must be some type of scottish terrier). With the two huttorn pups I was 4 off and 9 off, which is huge - I can only guess its to do with normal resists and it using maybe something to do with fortitude.
But basically you are right with the "fudge" factor and low level creatures which do not have vulnerabilities, the formula just isn't going to give you levels below 9 so I am missing something.
The cleverness thing surprised me as well, but Akelan pointed out in an earlier post there is some sense in the chance of hitting being quite heavily weighted. This is one part I *think* I got right
- its relatively easy to keep making the same clone and pump more and more into mental and see how the CL rises. Of course there could be other factors which impact on it which I have failed to take into account - and it most certainly is not perfect, even on my data - of 36 main samples which fit, 11 of them are out by one CL (5 of them low, 6 of them high) - its the best fit I can find.
Of the voritor dasher ones (a further 15 samples) 7 come in 8cl off, 6 come in 9cls off, and 2 come in 10cls off. Thus the "question mark" over the -9CLs attributed to energy vulnerability.
*sigh* - well I knew it wasnt going to be easy.
Zardo
Message Edited by Kevie on 05-25-2004 10:22 PM
the only thing i see missing fromthis equation is that it's been said (in the BE crafting guide) that the CL of the samples is used in determining the CL of the final pet
Hmm good point. I must admit a certain disregard for that section in the advanced guide (You know the bit that starts of with "The short version is we don't really understand the algorithm that is used") but maybe just maybe this might be the "fudge" factor and it would explain why its lower for yard trash creatures. Let me think how I might test this (Darn you got me interested again I was going to let this go!). Using the CL of the underlyingdonors really doesn't make sense to me (surely it should be the end result that counts) but nevertheless let me mull it over...
The resists are important and armour is important as well. Bear in mind its only normal (effective?) resists that alter with fortitude and reset at the 500 level. Its the normal resists that I am still troubled by, but why would the bias (or creature level increase) for a normal resist of,say, 20 (however obtained) be any more than a special resist of 20. Once the creature is made it protects it just as much (or as little). And its the final one that shouldcount, the one that appears on the creature - which is when, after all, CL is determined. Of course I am applying logic here, but you have to assume there is logic to the calculation.
Zardo