Bio Engineer Archive
Thread: Pick up your syringe & don your lab coat
They don't understand why the invalid pets of what we consider reasonable levels are happening, much less why the "monsters" work, and they think the code precludes this from being the case, so we need to demonstrate it beyond the possibility that every BE in game is deluded, passing on hearsay, or outright lying, so they can fix it. They do intend to fix the overpowered pets though, and my hopes, if not my expectations, are that they will do it through refining the code rather than adding a further level of "pet-check".
There are some other interesting things in the list for other professions; it is well worth the time to read.
Akelan wrote:
They don't understand why the invalid pets of what we consider reasonable levels are happening, much less why the "monsters" work, and they think the code precludes this from being the case, so we need to demonstrate it beyond the possibility that every BE in game is deluded, passing on hearsay, or outright lying, so they can fix it.
I'll have to double check some of my invalids and post em up.
Maybe we can see a trend between our recipes and swgcreatures's DNA Lab recipes
Nemthang wrote:
Folks-
This wekend, let's all devote a few hours of play trying to replicate creating pets that get adjusted to a different level after they are tamed.
See, I think this is part of the misunderstanding though. The only pets that I've ever made that got hit by this were those made with that old formula (dasher/picket? can't even remember it was so long ago). A noob BE friend of mine made some that were adjusted, but those were really measly creatures (<2k HAM). Isn't the *real* issue all those overpowered pets that are not getting adjusted?
The other things is... us BE's who are not CH's really have no way of testing this. I'm not going to make a bazillion pets and take each one to a CH just to see if they get adjusted.
Message Edited by ArthurDentOnBria on 05-27-2004 10:30 AM
OK, to start, I'm a really new bio-engineer, just started 2 weeks ago. I'm at 1-1-3-1 in the skill tree and had a very tough time just trying to make a simple level 10 pet. I had to discard 3 pets which, after I made them said that they were level 9, 10, and 9 respectively. Each one went up 2 levels when I had a CH tame them. The pet I made that I use as a pet started out as level 8 and when the CH tames it, it jumped to level 10.
I was wondering if these are the types of errors that the devs want to see. Everyone else posting is talking about more powerful creatures and 2nd generation recombines. I haven't done any 2nd gen stuff and all the stuff I make is just a random collection of stuff to see what effects what. My DNA quality doesn't even get above "above average". Should I get together with a CH and make a bunch of random junk as only a BE with 2 experimentation points can or does the crap that I put out have such little impact on the community, since CH only use them to grind with, that I shouldn't worry about it.
Frankly, I'm amazed that people are posting and saying that they never get invalid pet codes. I didn't even experiment at all on the DNA for the 4 pets I tried to make for myself and every one was invalid. I don't know if any of my newer creations do the same thing because they're all level 15 and up and being sold to random CH on the bazaar. Anyway, if you guys think that the devs want to see a smattering of essentially junk pets which are invalid, if I have any time to play this weekend, I'm sure I can fill up some forum space.
Waivveen
Try this one for "invalid pets"
SH - Spineflap Handmaiden SS - Spineflap soldier
SH SH
SS SS
SH
Resample and combine for a second gen of all resampled DNA
First gen will be 13'ish with 15% resists to Kinetic and Energy, second gen with careful experimentation should be about 3K/2500/2800 with the same resists
These started out quite well as CL 10's and were popular, then the pet-check code was introduced and nearly every one I made after that was "invalid", at which point I stopped making CL 10 "balanced" pets for quite a while, as I did not want to make the "monsters". When my friends were unable to find anything at all for CL 10 with any decent stats, I finally started making the CL 10 monsters, since they were the only type that was usable and the answers from the devs seemed to be no closer to any chance of making anything else.
I'll have to check my notes on other pet recipes that were good CL 10's prior to the pet-checks; I used 2 or 3 recipes that resulted in 3k - 4k health, well balanced HAM (at least 60-75% of the health for each of the other two pools) and acceptable resists to both Kinetic and Energy.
LLan