Bio Engineer Archive
Thread: Confused about experiementing need assistance
That is a rather complicated question. However, I will try to start out with an answer...
1) Your resources determine the maximum experimentation potential for your crafting. For example, if you are crafting an advanced chemical release duration mechanism and use herbivore meat with OQ700 PE700 and Class4 Liq Petro with OQ700 PE700, you will be able to experiment to 70%. It doesn't matter how many points you put into the power line, you will not exceed 70% experimentation.
2) Your initial assembly success will determine the initial experimentation percentages for each exp line (power/charges). These are typically around 20%, but are actually based on the resource stats again. That formula I have never bothered to figure out, but others have put together very nice posts about it.
3) Each experimentation roll will have one of several success ratings (critical failure, failure, moderate success, success, great success, amazing success). I might have missed one in there, but you get the idea. Each of those is actually a numeric value that is multiplied by the number of points used in that experimentation roll. Once you hit master, you don't get much other than great and amazing successes - they equate to 7% and 8% per point used. For example, if your assembly success gives you 21% on your power line, and you put 4 points into power and hit experiment - a great success would yield 49% power, and an amazing success would yeild 53% power.
4) The more points you use at once, the greater the chance of failure. Therefore, I always run single point experiments if I am using some high-end loot, or am trying to ensure no failures. If I am making schematics from abundant resources, I will always put all possible points at once and take the chance on lesser success (or even failure) in order to try for a 7 or 8 point amazing. That will leave you with an extra point to put into charges...
I am sure there is more to be said on this topic, but I am wondering if this is even going in the direction that you are looking to go...
Nicely written out Ojes, if you don't mind i will add this to the FAQ on SWG:Creature Crafter
Ojes wrote:
That is a rather complicated question. However, I will try to start out with an answer...
1) Your resources determine the maximum experimentation potential for your crafting. For example, if you are crafting an advanced chemical release duration mechanism and use herbivore meat with OQ700 PE700 and Class4 Liq Petro with OQ700 PE700, you will be able to experiment to 70%. It doesn't matter how many points you put into the power line, you will not exceed 70% experimentation.
2) Your initial assembly success will determine the initial experimentation percentages for each exp line (power/charges). These are typically around 20%, but are actually based on the resource stats again. That formula I have never bothered to figure out, but others have put together very nice posts about it.
3) Each experimentation roll will have one of several success ratings (critical failure, failure, moderate success, success, great success, amazing success). I might have missed one in there, but you get the idea. Each of those is actually a numeric value that is multiplied by the number of points used in that experimentation roll. Once you hit master, you don't get much other than great and amazing successes - they equate to 7% and 8% per point used. For example, if your assembly success gives you 21% on your power line, and you put 4 points into power and hit experiment - a great success would yield 49% power, and an amazing success would yeild 53% power.
4) The more points you use at once, the greater the chance of failure. Therefore, I always run single point experiments if I am using some high-end loot, or am trying to ensure no failures. If I am making schematics from abundant resources, I will always put all possible points at once and take the chance on lesser success (or even failure) in order to try for a 7 or 8 point amazing. That will leave you with an extra point to put into charges...
I am sure there is more to be said on this topic, but I am wondering if this is even going in the direction that you are looking to go...
Kaomond - Thanks for the thought, but there are better posts about the inner workings of crafting assembly and experimentation. The holy-grail of experimentation threads was written long ago on swgcraft.com and it had lots of participants, but the one that I always listen to is Lunariel. I wish I could find that post back so you could pull bits and pieces from it (or post a link to that one), but I haven't been able to find it.
Of course, you can feel free to link this thread, or cut and paste the parts you like.
One more reason to experiment with large point usage when making a schematic: The runtime for your factory is partly determined by how many experimentation rolls you made. There is a complexity rating with each schematic. Every exp roll adds a little something to that rating which is then used to determine how long the factory will take to produce each unit. From memory, I believe it is 2 seconds added to factory time per unit for each exp roll. Not a huge factor, but if you have a backlog of orders (as a lot of BEs probably do), then time truly is credits...