Bio Engineer Archive
Thread: Returning BE, bit worried with a few questions.
I would have to disagree with the last poster. I'm NOT a relative newcomer - well I am if you count in years. BE has become an exacting and fairly boring profession. We can predict to the n-th degree what our pets are going to turn out like. Kashyyyk (and a few other creatures that are elite on other planets) DNA from elite creatures has 1000 hardiness, some have 1000 dexterity, double elites have 1000 power. It's about mixing and matching with THAT to make 3 flavors:
1. high health/low damage
2.med heatlh/med damage
3.low health/high damage
No specials, no resistances ... and to make it worse, armor effectiveness and to hit and defense are reset by the game so we don't even have the challenge of adding armor anymore - nope - it all depends on the creatures level. AND, since fortitude DOES count into the level equation (and we know almost exactly what the level equation is now), it makes sense to craft with as little armor as possible for as high hardiness (health) and THAT means elite DNA in the first slot is almost a 'must' to get the highest health for level combo.
Mutant rancors ... no. The hunt for them around the sarlacc pit is over. I think a wild rancor is level 50 and i don't remember even SEEING a mutant rancor since the CU.
For me, the fun is in figuring out the recipes and equations and posting them for others to use. Probably not a great idea since that means nobody else can have the fun of figuring out their own? I've therefore decided to stop posting recipes ![]()
There are few challanges left I think. We've all pretty much broken the 9K barrier on health (hardiness and dexterity froma single elite are the key on that one). I guess there is the high damage one ... we can't go over 499 damage or the pet gets invalidated so there is the race to create the highest damage/level ratio for each level. There's the challenge of getting CH's to want to buy our animals ![]()
ArthurDent quit BE over this new system and so did Spazzers ... in fact they both left SWG although possibly AD is lurking occassionally...
The way the DNA from the right creature factors in VERY transparently Sorpaijen. I can look at a creature and pretty much tell what DNA was used to make it and how much experimentation was done where. It's way simple now compared to the old system.
Sorry about my answer but yes, the golden age is gone.
-- Dor
The way the DNA from the right creature factors in VERY transparently Sorpaijen. I can look at a creature and pretty much tell what DNA was used to make it and how much experimentation was done where. It's way simple now compared to the old system.
I'm a relative newcomer to BE, but even what little I learned has changed. Near as I can tell, almost all the pets stats re-set based on their Combat Level. So all that experimentation I did was for nothing. It may be more complicated but to save my sanity, I've broken it down to simply: boost aggression to get more damage and higher level, boost physique and prowess to get more hit points (and if the hardiness is already 1149, it will DROP and fortitude will go up).
It feels like a guessing game, more than an exact science. I know there are spreadsheets and programs out there but frankly I didn't become a bio-engineer to do MATH. I've found a few more or less reliable recipes using creatures I can get to easily, and that suits me.
Last night I made a CL70 with 9k hit points... my previous ones were, like, 6 - 7k tops. So DNA from the right creature ~does~ still play a role... just not as transparent HOW they factor in.
Oh, and after I got two factories running and bought hundreds of thousands of resources and LEARNED how to use factories and schematics for the first time.... I find out that Pet Stims do nothing at all. Weeeeee. Anyone want to buy a half billion chemistry components? ![]()