Bio Engineer Archive

Thread: Bio-Engineering XP

Morai_KSC
Thu Jul 03, 2003 1:45 am
#1

well stimpak C's are about the best I found in beta but the list resources are higher you need chem, water, organics and inorganics.


If you want to stick with simple org and inorg, then stimpak as are ok, so are medpaks, they give the same xp for the resources and are sellable to some extant, if you don't care about selling the best "simple" thing to grind is bio-effect controllers. they take 6 org and 6 inorg, and give 35 xp which is better than the stimpak/medpak 8 and 8 for only 30 xp. but for the 20k + xp to get to bio, that's alot of controllers.




Krahn Ta'Kar
Orochimaru
Thu Jul 03, 2003 7:38 am
#2

what i do is make the best medkits i can and i use a medical droid to treat peoples wounds in places that have no hospital. They seem more willing to pay out there
Winin
Thu Jul 03, 2003 11:24 am
#3

More complex items give more XP per craft. So B's are better than A's. Also experimenting will raise the complexity a little. More XP/craft hopefully balances the more resources/craft. I know it is much less boring and they sell better to other players.



Augro - Explorer, Gunfighter, Critter Wrangler
Kettemoor
PrecisionK
Thu Jul 03, 2003 12:15 pm
#4

I was wondering what to make to raise my Organic Chemistry up. I know that stimpack a's take 8 organic and 8 inorganic to make and are faily quickly. But then I see people make stimpack b's and c's which take more organics and more equipment to be involved. Is the xp better with the b's and c's or is it better to stay with less resources and quicker making with the A's?

Carlicj842
Thu Jul 03, 2003 4:41 pm
#5

StimA's to Organic II, StimB's through Organic III, HealthB's through BE.

StimC's only give like an additional 11xp total over a HealthB, and they require you to be at a Crafting station to create them which is a pain.

I did most of my crafting while doing delivery missions between towns..the 5-10 min shuttle waits i can create 6 or so HealthB's and make 1200 Med xp...and be making money...



Fuzze - Starsider
Master Doctor
Master Rifleman
Imperials killed - http://home.comcast.net/~carlich/killlist.txt
Zynix
Fri Jan 23, 2004 12:23 am
#6

I tried crafting 2 items.. same resources but diff complexity.. result was same xp...


Also I crafting things with few resources and gave more xp then ones with more.. for example..


biological controlers give 2 more xp the stimpack A's... and stimpack A's use more resources...


Best thing to grind for medic xp is bio's then adv bios...




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ImperialViking
Fri Jan 23, 2004 2:44 am
#7

You grind Advanced bio effect controllers, 18 lokian wild wheat/18 tatooinian fiberplast per item. By far the fastest and best grind in any medical tree.



------------------------------------------------------------------

Isiac
BlueDog Corp Medical Division.
Vendor on Haven Island, Corellia.
KelvinKlien
Fri Jan 23, 2004 1:52 pm
#8

I picked chem releases. Practiced that to novice.


Did not take long if you are in the right groove.


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