Bio Engineer Archive

Thread: Clone development slowed to a crawl because of CoA ActIII

Tal-N
Fri Jan 23, 2004 8:25 am
#1

Only SoE could manage to totally bring aspects of the economy to a near total standstill, I was flicking through the dev tracker when I came across this:


"This is confimed with Y4, Endor, and Dathomir. It may fluctuate as more or less people are running coa missions there. We were not able to anticipate this problem on TC because we did not have the load. We intend on addressing this tomorrow, and the greater issue of not enough load testing very soon."


So basically folks the two main hotspot planets for gathering dna are now bearly producing any animals, not unless they're fixed POIs, caves or missions. You would think they'd have the foresight to see that increasing traffic to a planet will naturally effect the spawning table negatively.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

DataOutlaw
Fri Jan 23, 2004 10:31 am
#2

Its not so bad. I am getting to where almost all fo the DNA I use is from mission spawnable creatures, notably bull rancor, nocuous kamurith, bark mite burrowers, seething bol crushers, and grizzled dewbacks. Also some merek harverster and mutant rancor DNA from statis spawns (collected 7 mutant rancor samples fromthe rancor cave in only 3 hours last night which was a record for me!). The only wanderers I use are frenzied graul, prowling gurrek, vexed voritor lizard, merek death's head, and grassland voritor tracker. I can do without the PG and merek deaths head DNA for now...
RasoC
Fri Jan 23, 2004 3:08 pm
#3

I also have not noticed any drop in the spawn rate of mobs on Dath, I generally have no trouble locating what i want. Also its my understanding that the more trafic through a particular area will INCREASE the spawn spead in that area.



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Smokke Ekifre
Master Doctor / Blademaster
Southern Cross (SC)
Valcyn Server
Zaket
Fri Jan 23, 2004 3:13 pm
#4

I was out on Dathomir last night and didn't notice any problems with spawns. I was sampling Bull Rancors and Kamurith Snappers to the NE of the trade outpost and had no trouble finding all I needed. Lots of spawns showed on the overhead map, most of them random lairs.


It's strange that, in this case, increased numbers of people would be adversely effecting the spawn rate. Normally more people has meant a significantly increased number of spawns.



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Clerista Iewie
Master Shipwright
Craigins
Fri Jan 23, 2004 5:33 pm
#5

its not the increased number of players on the planet, it is the number of spawn points being taken up by the COA3 mission spawns by the players. I'm guessing they have a hard cap on number of spawn points to reduce server load and with everyone taking the COA3 missions, there are no free spawns for random creatures.



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