Bio Engineer Archive

Thread: Armored Pet at cl17?

LeelMoon
Fri Jan 23, 2004 9:20 pm
#1

OK - i wanted to see how far I could push the CL down on a Armored pet and this is what i have come up with so far. Granted this took a lot of work - but i thought this should be not able to be created.I dont intend on selling, mass producing or revealing the creature recipe for this pet, but just letting some of you know that the system is still very bugged. BTW- this is made from entirely "non-bugged" dna. (ps - notice the quotes)


http://www.springbreakjam.com/Data/post/11/screenShot0008.jpg



I know Tal-N that all there is a lot of bugged dna - but at this point i'm having a hard time finding dna thats not bugged. BTW - if you can vuln out the energy resists - the cl falls sharp.
DeneziB
Fri Jan 23, 2004 10:40 pm
#2

Uhh, why should this not be valid for a CL17? It's got an aggregate HAM of 4k, and hits like a 9-year-old girl in mollasses.


I think a lot of you people are taking this self-policing a bit too far.



Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

WolfGuy
Sat Jan 24, 2004 12:02 am
#3

Well, I actually think this pet is not too far from appropriate. Its HAM is wonky and the damage is crap, but the armour and resists came through. You, my friend, are one hell on an inbreeder! Perhaps the kinetic resist coupled with the armour give this pet a bit of a nudge towards being unbalanced, but I think this is an example of good breeding. It is a far cry from the non-CH uber pets or ever the CL23 high damage, high HAM and resists armour pets that were originally being made.




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
v Offcial noob-schoolbus driveR v
Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
Sooty
Sat Jan 24, 2004 12:44 am
#4

Much as I hate to, I tend to disagree - I think its highly likely that this pet will have either its CL bumped up or be made uncallable once the full fix for low level clones is implemented. It has an effective HAM only marginally worse than the pre-nerf graul - a pet that was deemed over powered at CL30. Don't worry about the action/mind stats, unless you are in PvP (which should never be the primary balance point for an MMO like this), health takes almost half the damage dealt by random attacks.


In PvE, against standard creatures, this example has an effective kinetic Health of over 26k, certainly way beyond anything available in the wild below CL40. The very low offensive stats are what is driving the CL down, along with the energy vuln, but as a pure tank that one is punching well above its weight.


I am not trying to knock the creator of it at all - I have worked hard to get armored pets down to CL23 and its impressive to get one below twenty using the current build rules. But I think it does point out that there are still some oddities that will be dealt with in the delayed fix (and likely are what is taking the time).


Personally,I figure the devs will eventually realise that while they currently base most of a creature's CL on damage with minor mods for HAM, armor and resists, almost every BE bases their selling prices on the exact opposite.
Page 1 of 1
Previous Next