Bio Engineer Archive

Thread: Pricing For Enhancers?

Shann0w
Wed Apr 27, 2005 9:26 am
#1

I'm curious to know how people plan to determine the prices on the Enhancers. I realize they will vary significantly by server.
Magincia
Wed Apr 27, 2005 9:30 am
#2

Hmmm good question....


I guess it will depend on the demand once the CU is in place...

but I am figuring most ppl will base it on power and charges and time... like most med componants...


I'll have a better clue in about a week....




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JdTigg
Wed Apr 27, 2005 9:37 am
#3






Magincia wrote:

Hmmm good question....


I guess it will depend on the demand once the CU is in place...

but I am figuring most ppl will base it on power and charges and time... like most med componants...


I'll have a better clue in about a week....





I think we all will.....once this thing gets going...the prices will be set

LloydPickering
Wed Apr 27, 2005 10:26 am
#4

with items using creature organics it is almost impossible to tell what the pricing will be like as we have no idea about the costs/availability of the resources.



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Ojes
Wed Apr 27, 2005 10:50 am
#5

Assuming 150cpu for most of the creature harvestables seems reasonable (as a starting point). The only exception is likely to be herbivore meat which should be obtainable for 30-50cpu. I personally value all my machine harvestables at 3cpu (have a network of players willing to harvest for me at that rate).


Put those together, and you will have the cost to produce the product (I ignore power/maint on factories since it is negligible in the long-run). Figure a reasonable multiplier for your profit margin. If supply of resources will be difficult to maintain (I think it will), then my multiplier will be high. In no case, would I sell these products for less than double resource costs (I had a 4x multiplier on buffpacks prior to CU and will likely seek to maintain that margin).


Hope that helps.



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Aleskander
Wed Apr 27, 2005 5:37 pm
#6

Considering Master Doctors don't really need them, I'm not sure they'll sell anywhere near their cost to make.


Stims is where the market will be looking to make the sales. Since anyone can use them, stim sales will go way up.



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Nema0879
Thu Apr 28, 2005 8:37 am
#7






Aleskander wrote:

Considering Master Doctors don't really need them, I'm not sure they'll sell anywhere near their cost to make.


Stims is where the market will be looking to make the sales. Since anyone can use them, stim sales will go way up.






Assuming they get them working, havent verified if they do or don't yet but last i checked on tc they didn't .... People before the cu would pay double the price for buff packs, just to have the best on the server. Did it matter that at the very best there was only a 50 point buff difference from the very best to an average buff pack? No. However unless Doc enhancers get reverted to doc subs and cm enhancers reverted to cm subs only my public med sales are over


Kudos to anyone who choses to try and sell meds that have 200 avian/300 reactive and make a profit






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Amana
Thu Apr 28, 2005 9:48 am
#8

I agree pricing will be based upon stats and such as usual however with the long term/short term buffs and such I figure we will have to get the best ranged stuff and all. But we could end up with a big fat nothing since I tested out a toon on TC got him up to 2040 health being lvl 80 master commando/rifleman with doc buff got up to 4500 so .



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