Bio Engineer Archive
Thread: Some thoughts and observations from Day 1 of the CU era...
It's come up many times actually. It was a particularly hot topic last summer when they unveiled the vendor limits. Nancy was able to get us a quotable from a dev over this topic. They seemed very disinclined to do anything for us in that regard.
One problem I have with the "one vendor" thing is that even if they were willing to do such a thing, I'm not convinced it's a good solution. It would be a godsend to a BE without a vendor presently, but what about the BE desiring 2 vendors? or 3? or some advertising skills etc. It doesn't help such people at all.
goatt_13 wrote:
not to distract more from Frog's impending thoughts, but i want to ask: has anyone considered that the inclusion of one vendor, for free - sans any skill point expenditure - would clear up a LOT of SPs to put toward crafter combat-readiness?
i haven't seen that discussed anywhere, but then again i haven't delved full force into the merchant forums, either.
Just went through the rest of my Tailor tissues and the Tensile Strength tissues converted to Melee and Ranged Defense, but the pre-cu ones are +4 Melee Defense/+18 Ranged Defense. I just made a new one with the best resources on hand and since it requires milk now (and Im all out of good milk) I only got a +15 Melee Defense/+15 Ranged Defense tissue (but it looks like +19/+19 would be the theoretical max with better milk). So, pre-CU versions of these tissues seem to be undesirable now since the melee def is so low. Also, the only difference between the advanced and regular versions is 10 flora resources. It really would make more sense if the advanced version required milk and the regular version didn't in my opinion.
Also, the Fear Release tissues are the ones converting over to the Unarmed Damage and Terrain Negotiation, and they seem to be the standard +19/+19 max, although the advanced version requires egg. Im happy to see the entertainer tissues finally enhance BF healing, about time that got done. But honestly, who thought a surveying tissue would be desirable? Or am I missing something there....
Frogmorton D'Argent
Master Bio-Engineer
PS - And can anyone tell me why it automatically double spaces when I hit enter when typing in here? It does this on both my work computer and home computer)
i've only tried one much-debated non-CH pet respec and had it converted over to a vanilla 1k HAM lvl 7, at which point i logged and decided to rethink my entire purpose in the game.
i completely agree about the icons and particle effects - the icons, more so. the devs may want to overlook the fact that they are atrocious/break many rules, from an information design perspective - but as far as common sense goes - i wonder if any of them considered the layout from an RP standpoint. try looking at an array of smile/nod/bow buttons lined up in a row and tell me if it doesn't resemble an Oliver Sacks dissertation on insanity in the art world. that alone is outrageous, but, most likely an argument for a different forum.
i haven't seen that discussed anywhere, but then again i haven't delved full force into the merchant forums, either.