Bio Engineer Archive

Thread: A list of what enhancers do what

Halthron
Sun May 01, 2005 2:00 am
#1

I looked for a while before stumbling over this posted on the Chim boards on April 16. Full credit to Mr_Desert.

Bacta Infusion Enhancer
Required Skill = 1000 Doctor
This seems to be a heal damage over time, TC is sooo laggy its hard to tell but it appears that this only works if the target has taken damage


Bacta Jab Enhancer
Required Skill = Novice Doctor

This is a heal skill / heal self or other item, think of it like a stimpack


Bacta Spray Enhancer
Required Skill = 0400 Medic

This is a ranged heal / stimpack, couldn't work out the range though sorry


Bacta Toss Enhancer
Required Skill = 0200 Medic

This is the same as above but its point blank so you have to be next to the target, also unable to test the range of area effected as most peeps runing around dueling each other


Dueterium Toss Enhancer
Required Skill = 0200 Combat Medic

This is a FIRE dot and singly the best thing I have see on TC, instead of the 3 flames thing you get not you are actually set of fire looks great. It is countered by the 0200 Doctor Skill Extinguish Fire


Disenfect Enhancer
Required Skill = 0200 Doctor

This seems to be a cure disease item / skill


Endorphine Enhancer
Required Skill = 0001 Doctor

This is an action buff and using the items from the frogs gave 10% increase to action and 10% increase to action regen for 45 minutes


Neurotoxin Enhancer
Required Skill = Novice Combat Medic

This is apply poison to target


Nutrient Enhancer
Required Skill = 4000 Medic

This is the Helath buff as above the items from the frogs gave +10% to health and regen for 45 minutes


Stabalizer Enhancer
Required Skill 0200 Medic

This is cure states skill / item


Thyroid Rupture Enhancer
Required Skill = 0002 Combat Medic

This is a speed de-buff (reduction) from the frogs it was -40% for 120 seconds


Traumatize Enhancer
Required Skill = 0020 Combat Medic

This is a mind de-buff reducing by -45% for 120 seconds I think it was, also with item from the frogs.
Handb00k
Sun May 01, 2005 5:07 am
#2

I've tested this on TC and on live. None of the BE items actually do anything.


Example the nutrient injection enhancer, if I use it, it takes 1 use off, and applies a 10% buff to the target. If I did not use the enhancer I get the same buff for the same time.


I tested all the CM poisons as well, and it did the same for me.


I did not craft any of my own yet as I a doc and a CM, I need to figure out how to work BE into my template/s somehow.


Halthron
Sun May 01, 2005 7:28 am
#3

This post: http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=51686

Indicates that at least the CM items are working. If you disagree, I suggest you put together a test that refutes it. Just remember to use the item, not the ability, when testing the enhancer.
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