Bio Engineer Archive

Thread: upper limits of pet stim d

Albion_DeCrappa
Wed Jan 07, 2004 8:13 am
#1

That's actually pretty good there. The problem is most people want to buy pet stims in crates of 25 or 50, using janta blood won't get you very far.





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
Mattakar
Wed Jan 07, 2004 8:30 am
#2

That's really nice. A special stimpack for really big things when you know a normal petstim isn't going to keep up.



Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
Kova
Wed Jan 07, 2004 1:18 pm
#3

Might be construed as another lame brag post but thought i would share a small success i had.


23/1813 pet stim D


came out to 98% experimental effectivenesswith a full bar but used all 10 points with some amazing results


ingredients were:


janta blood 10 charge 100 power in the bec slot (first ive ever been able to play with)


164 power advanced liquid suspension


64 power advanced crdm


973 pe/989 oq nilmu fish meat


997 oq/227 ut odavi dantooine fiberplast


subtracting out the component contributions to the heal should give a better idea of how much the base can contribute (1485 @98% effectiveness) with different components. wanted to flesh this out a bit more but up way too late - maybe tomorrow.


Page 1 of 1
Previous Next