Bio Engineer Archive
Thread: Some Ideas for the Bio-Engineer Proffession
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Plageron
Wed Jan 07, 2004 4:41 pm
#1
The randomness of the cloning process was neat at first but after a while....it becomes...annoying.
So anywise...I dont know if the Developers have even had someone ask them for specific things in game or even if they have mass produced things very much.
But anywise here are some Ideas that might make the cloning process a bit more useful if implemented.
1. The Templates display the CL of the Creature during the creation process.
This would make it far easier to create things instead of have to spend alot of time experimenting and getting failures left and right
2. The process when we use the template, Meat and Organic material has two things to be experimented on that could raise the CL or Lower the CL.
If the second process had that function, and we got reduced stats due to the decrease or increased stats due to the increase that would be great, and would also allow us to not have to waste so many materials or use ten trillion DNA or for that matter have so much of it.
Might even help the DATABASE problems...hint...hint.
In fact i am think maybe it would be possible for the second experimentation stage to offer a possibility of increasing resistances and Armor to medium.
After all why should people be able to run into things stronger then anything a Bio-Engineer could ever create.
And why the heck is there a level cap minimum if something like this where never going to exist.
I dont know if any of these things will ever happen.
3. Another IDEA which adds a more Roleplay actual mini-game element is to add a process where a Bio-Engineer could put a creature in to a VAT and be able to grow extra armor and resistances on a creature over time.
(Or have the opwner put the creature in the vat)
Of course there would be limits on this...but the fact that a Bio-Engineer would have to monitor the device from day to day...would be cool!!!
Would be almost like growing plants in Final Fantasy XI.
I bet alot of people would like this.
Maybe the same vats could be used by chefs to make specialized food....you know like aged cheese, or fine whine.
Another possibilty of the VAT thing would be a way for people to age a Creature with out having to have it out all the time.
And to be able to use the same device as a way to display their favorite pets in their houses.
Oh well...
Whatever happens...I am Still and will continue to be a Bio-Engineer.
I get more tells then can be imagined by lots of people with requests and orders and what not.
I can do some of them....but others are almost impossible.
So anywise...I dont know if the Developers have even had someone ask them for specific things in game or even if they have mass produced things very much.
But anywise here are some Ideas that might make the cloning process a bit more useful if implemented.
1. The Templates display the CL of the Creature during the creation process.
This would make it far easier to create things instead of have to spend alot of time experimenting and getting failures left and right
2. The process when we use the template, Meat and Organic material has two things to be experimented on that could raise the CL or Lower the CL.
If the second process had that function, and we got reduced stats due to the decrease or increased stats due to the increase that would be great, and would also allow us to not have to waste so many materials or use ten trillion DNA or for that matter have so much of it.
Might even help the DATABASE problems...hint...hint.
In fact i am think maybe it would be possible for the second experimentation stage to offer a possibility of increasing resistances and Armor to medium.
After all why should people be able to run into things stronger then anything a Bio-Engineer could ever create.
And why the heck is there a level cap minimum if something like this where never going to exist.
I dont know if any of these things will ever happen.
3. Another IDEA which adds a more Roleplay actual mini-game element is to add a process where a Bio-Engineer could put a creature in to a VAT and be able to grow extra armor and resistances on a creature over time.
(Or have the opwner put the creature in the vat)
Of course there would be limits on this...but the fact that a Bio-Engineer would have to monitor the device from day to day...would be cool!!!
Would be almost like growing plants in Final Fantasy XI.
I bet alot of people would like this.
Maybe the same vats could be used by chefs to make specialized food....you know like aged cheese, or fine whine.
Another possibilty of the VAT thing would be a way for people to age a Creature with out having to have it out all the time.
And to be able to use the same device as a way to display their favorite pets in their houses.
Oh well...
Whatever happens...I am Still and will continue to be a Bio-Engineer.
I get more tells then can be imagined by lots of people with requests and orders and what not.
I can do some of them....but others are almost impossible.
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