Bio Engineer Archive
Thread: Am i just a medicore MBE?
Robomaker wrote:
if he thinks it's mediocre, sell it to someone else... I think those are nice stats... but compared to a graul mauler, or a kimogila, they are, just tell him, it's just a graul.
graul mauler sucks now ..graul mauler has no armor
Mutant Rancor
Bull Rancor
Arachne Queen
Arachne Widow
Bark Mite Burrower Queen
Singing Mountain Clan Rancor
I normally work on Dathomir/Endor obviously
Your pets HAM is mediocre. The Kinetic could be higher which is what most people focus in on. But it does have no vulnerabilities and has nice combat stats. Honestly my own action would be to resample it and remix in some new DNA to try to bring up the kinetic and add a 2nd special to it. Even if it means a couple vulnerabilities. Can probably take it down to a low 50s or mid 40s and turn into a really nice pet.
The person I would consider the best BE on the Flurry galaxy made this:
Health: 11179
Action: 6673
Mind: 6942
Armor: Light
Kinetic: 35
Energy: 60
Blast: 8
Heat: 85
Cold: 85
Electricity: 85
Acid: 8
Stun: 8
Attack Speed: 2.31
To Hit: 0.2
Damage: 190-200
Special 1: KD
Special 2: Dizzy
Ranged Attack: No
Difficulty Level: 31
So yours has much better action, mind, and damage, but slightly worse overall resists at the cost of almost double the CL. Considering that with this pet at master I can also have this pet out:
Health: 11699
Action: 8486
Mind: 8073
Armor: Light
Kinetic: 60
Energy: V
Blast: 9
Heat: 9
Cold: V
Electricity: V
Acid: 9
Stun: V
Attack Speed: 2.32
To Hit: 0.2
Damage: 510-520
Special 1: KD
Special 2: Dizzy
Ranged Attack: No
Difficulty Level: 32
I post this not to say you are medicore, or look what I did, because I didn't make these. The person who made these has been a BE for as long as they've played the game, and truely loves this class, especially the changes made to it in the big BE boost/CH nerf patch. Your class is now unique among all the other crafting classes, as anybody who collects the same resources, gets the same experimentation tapes, and experiments in the same city, will pretty much come out with the same gun, armor, or food, with minimal differences in the outcome. Your comunity can start with the same exact DNA and other resources, and make drastically diverse pets. You can further diversify by sampling things you have already made and turning them into something new, strengthening some areas while purposly weakening others to maintain the ballance.
You're also probably the only crafting class where you would intentionally NOT use all available experimentation points when there is stuff left to experiment on, because if you did you'd ruin the result. Keep going out there and sampling those bull rancors, but also stop and sample some other lower level creatures if you see that they have some special abilities or protections you could use. Make a bunch of practice creatures. Stop taking orders for a while and just play. Don't experiment everything to the max, see what it does. BE is truely a great profession, and truely an art, but it seems most BE's just want to use the black and white paint with the biggest brush. Try out some of the other colors and maybe a smaller brush, you can make something wonderful and amazing too (and sell it for over half a mil
Thank god for edit, that looked like crap the first time ![]()
Message Edited by Eaca on 02-09-2004 01:52 AM
Well, the real key to making a "good pet" is not tojust use some arbitrary criteria (60% kinetic for example)and saying it's "good" or it's "bad", the real question is whether or not you met your customer's criteria or not.
The place to start is CL. What CL creatures does he/she want? If he is a master CH, and only wants one pet out, then a CL 61 pet is going to be woefully underpowered for him. The fact is, is that no matter how "good" a job of putting a CL 61 pet together, you could have had much higher stats at a higher CL.
But I dunno, let's assume that CL 61 is exactly what your customer wanted for whatever reason.
Next thing is the other stuff. Given that CL level, what does he need? You said high resists and HAM. For a CL 60, I'd say 32 in kinetic isaverage tolowbut 55 for energy is pretty high, so I'd say you met half the criteria there, but missed on the other half. As far as high HAM goes, 11k is pretty respectable for CL 61, but your customer didn't say anything about damage. Perhaps this indicates he doesn't care, so perhaps a lower-damage, higher HAM pet at this CL would have been better for him. This is a tradeoff you are almost always able to make pretty easily.
The third part of making a good pet, is setting your customers expectation level *before* making it. If someone says CL 70 and high resists, you should right away tell them that you are going to be using high end rancor dna and won't be able to do better than 35% kinetic or so. If they know what up front, there will be no surprises later.
Dosaik wrote:
I'm a MBE and people ask me to make them creatures (special order), you all know the request. High Ham, armor and resists that are really high. So when i happen to have bull rancor dna on me i'll make it there for them on the spot. And when i go to sell it to them they say, i'm not going to pay the price you want the stats on it are justmedicore pets.
And if it's just medicore, please give me some tips to make a better one.
Message Edited by ArthurDentOnBria on 02-09-2004 10:26 AM
Greets,
My first character in SWG was a be/ch. I really had no clue about how to level my non "dna" trees very well back then so I gave up.
Eventually I went back to it and obtained master because its the thing I enjoy most in the game (bio engineer).
I of course am never happy with what I make. I'm in a constant state of experimentation. I currently use this pet for myself... and I list its "stats" only for comparison among my peers.
Its a Dewback skin that is CL32.
The stats are:
10550 Health
9850 Action
7122 Mind
Armor: none
Kinetic: 41
Energy: 41
Blast: 46
Heat: 21
Cold: 68
Electric: 46
Acid: 68
Stun: 13
Attk Speed: 2.07
To Hit 0.3
Damage: 280-290
Special 1: Stunning Strike
Special 2: Strong Poison
Ranged Attk: Yes
I dunno how that stacks up but I'm happy with him for now.
I made this after a day running around because I found out I "could" sample bull/youth rancors. I prefer to mix in youth because they have some resists at 100... regular rancors I do not like at all. Bulls of course for various reason.
I believe the strong poison on the dewback was because I had found a few horned voritors that day. Other than that I really am still trying to get the combination part down.
Glad to see so much discussion.
Dosaik,
IMHO, you pet is great ![]()
However, I consider myself a "roleplaying" MBE and MCH.
What that means to me is I DO NOT make high level creatures in HIGH LEVEL skins that max out HAM/RES at the cost of To-Hit and Damage just so I can cater to a bunch of 12yrs and powergamers who want to have the most "mathematically" power creature.
Maybe it's because I'm also a CH and have dedicated myself to not only making my pets but using them.. Sure SWG is just a game but if I wanted to get all mathematical I would take another math course in college.
I don't understand why some people reduce this game to numbers.
Your creature has damnn good attack speed and To-Hit with armor, good res for PvE and PvP (although only newbies and cruel CH use pets in PvP), and nice ham.
You might not find a good market for "him", unfortunately, in the larger SWG community due to people only wanting the most "mathematically" powerful creature, BUT if you want to market yourself to RP CH you should have no problem selling a creature such as this.
Message Edited by SomeUser on 02-09-2004 03:40 PM