Bio Engineer Archive
Thread: Why have Armor on a PvP pet?
What do you think?
MBE just thinking out loud..
What do you think?
Message Edited by ArthurDentOnBria on 02-09-2004 11:48 AM
I'm not a BE but I know they can tweek the pet stats, so I would tryto make two level 35 ( or one 65+ ) pets, light armor and specific resists for a blaster type battle : hight energy, heat, stun, elec defence and you negelect kinetic. Maybe you can keep decent damage output, I don't know, you are the master BE ![]()
Linoric wrote:
Every single player carries atleast an AR1 weapon into PvP. So does it even matter if we put Light Armor on a PvP pet. I can have a higher damage and better resists over all if I dont care about getting armor.
MBE just thinking out loud..
What do you think?
Ah, your wrong. Damage has a max limit and some stats have a max limit, like Kinetic and Energy @ 60%. Light armor is almost like having 50% resists across the boad. Telling people not to bother with ar1 is bad advice. Your pets will withstand much more with armor, trust me. If the MBE is good enough they can still max out most stats with the armor and good damage.
If you dont have light armor, suddenly they get a multiplier for having an armor piercing gun to your non-armored pet which = dead pet.
Oh forgot to mention, who is crazy enough to bring out there pet in PvP. Thats just a gurantee to lose vitality regardless of how good you think your pet is. Here is the formula you use to calculate your chances in PvP:
PvP = dead pet& dead Handler 99% of the time