Bio Engineer Archive

Thread: Pre-patch stuff (and some n00b) questions

sev_rance_tann
Mon Feb 09, 2004 3:29 pm
#1

Hey everyone. I've been BE pretty much from the start of the game, but I must admit I took a break for a couple months when everything was broken. -_- Now they it's (mostly) fixed I'm working towards master, but I have a few questions.


First, I had a bag of sampled DNA and a couple templates and pet deeds from before patch, and I was wondering what I should do with them? lol. I had a friend tame the kaadu pet deed, and it said it was level zero. Not 1(0), just (0). I have anothe kaadu and dewback deed, and I can only assume they'd end up the same way? Do I sell them or sample? Concerning the pack of DNA there was all kinds in there, but I was a little surprised to find a Peko Peko Albatrosse sample which I only vaugely remember taking (I think I died after that, lol). Are they still able to be sampled from? Is there much (if any) difference between pre-patch DNA and dna I can sample today? I can't decide if I should use these samples or not. I also have a couple kaadu templates, seeing as the specialized templates have all be replaced with 'generic template's what on earth should I do with them? lol.


My other questions are almost entirely n00bish in nature, please forgive me but you have to admit the whole cloning system has changed entirely Probably easiest to answer, I noticed now we get the choice of colors for our pet 'skins', but do they colors stay when the pet is tamed? And are some clones still unable to be tamed like Blurrgs and Tybis (are they still unable to be tamed? lol)?


The only other issue Im having is with crafting tissues, and yes I know this is basic crafting stuff but Im a little confused. :-/ Here's an example from our tissue line:


"Confidence cloth

-20 creature food

-20 herb meat

-10 fungi


Mod five:

Flav 33%

OQ 33%

PE 33%


Mod Four:

Flav 33%

OQ 33%

PE 33%"


My question is basically regarding the 'mods' and percentages. I know that seeing Flavor, OQ, and PE listed there means how good this item turns out is effected by those stats on the resource I use, but what exactly do the percentages mean? Does it mean that if the resource I have has a 1000 OQ, it adds 33% of that to the item?? Does Mod four anf five mean it will add extra modifiers if you hit a certain point? And are these stats drawn from all three resources you have to use, or only a certain slot? etc. Sorry this is probably a stupid question, but I'd really like to know so I can use this information to make the best items I can. Thanks for your time.
sev_rance_tann
Tue Feb 10, 2004 11:48 am
#2

Ok.... no one wants to help out a fewllow BE? I used to patrol these boards constantly, sorry I haven't had time lately
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