Bio Engineer Archive

Thread: a good pricing system for bio pets

Nuu
Sun Feb 08, 2004 5:51 am
#1

1. Are the resists recursive i.e. if the pet have 60 kinetic and 45 energy, is it +50K or +70K?


2. Instead of 30/40/45s, I would probably do a+5K for any resists that is not vulnerable if its it has AR1 i.e. for 0-49 and AR1, +5K. Makes it less complicated.


3. There are some very difficult to build combinations that I think warrants some additional bonuses e.g. AR1and 60% kinetic AND 60% energy,AR1 and all 50/55% resists, no vulnerability bonus, etc.


Apart from the nit-picking above, this is a very very nice system where you pay for the features since in the brave new world of BEs, CL isnow a poor measure of a clone's quality.


Regards.

Kimogila


kadore2000
Sun Feb 08, 2004 12:28 pm
#2

looks about right, I dont use a priceing system per say, but you little higher than I charge, but not by very much, seems a good start off point for those struggleing with prices, I sell lvl 34 50 kin 10k/8k/8k for 160-180ish, lvl 65 with 60 kin 1.98 .57 580-590 for about the same


Kadore Damadred
Varsoon
Sun Feb 08, 2004 1:25 pm
#3

i took several ppl's ideas and prices and added a lil of my own and came up with a decent pricing system which seems to work really well. for those of you who think these prices are too high your selling yourselves short with these prices in a high trffic area i can barely keep my pets stocked.


---Pet Pricing System---

Health Credits

8k 5k

9k 10k

10k 20k

11k 30k

12k 40k

13k 50k

--------------------

Light Armor 20k

--------------------

Kinetic/Energy

30s 5k

40s 10k

45s 20k

50s 30k

55s 40k

60s 50k

--------------------

Other Resists

30s 1.25k

40s 2.5k

45s 5k

50s 7.5k

55s 10k

60s 12.5k

70s 15k

80s 17.5k

90s 20k

100 25k

--------------------

Attack Speed < 2.2 5k

Attack Speed < 2.1 10k

Attack Speed < 2.0 15k

--------------------

To Hit >= 0.45 5k

To Hit >= 0.50 10k

To Hit >= 0.55 15k

To Hit >= 0.60 20k

--------------------

Damage >= 300, 5k

Damage >= 350, 10k

Damage >= 400, 15k

Damage >= 450, 20k

Damage >= 500, 25k

Damage >= 550, 30k

--------------------

Blind,Stun,Dizzy,Crip,Intim 10k

KD,Med Pois,Str Dis 15k

Str Poison 20k

--------------------

Ranged 10k

--------------------

cl 60+ = +50k added to normal pricing

cl 70+ = +100k added to normal pricing

cl 30-35 with armor and high kinetic = +50k added to normal pricing

cl 22-24 with armor and high kinetic = +100k added to normal pricing

non ch pets 50k flat rate
Windsplitter
Tue Feb 10, 2004 2:37 am
#4






Varsoon wrote:


--------------------

To Hit >= 0.45 5k

To Hit >= 0.50 10k

To Hit >= 0.55 15k

To Hit >= 0.60 20k





Varsoon, isnt lower better for To-Hit?


When i experiment Cleverness above 500, it dips below 0.5 which is supposed to be better. correct me if i am wrong though. interesting way to price






Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Vep
Tue Feb 10, 2004 5:09 am
#5

i thought you wanted to hit as high as possilbe as this is the chance of the pet to hit its target. experimented with 0.2 vs 0.6 pets and it seems to back this up.
XyberViri
Tue Feb 10, 2004 7:01 am
#6

Personally i wrote down the stats of what i consider'd to be the best pet that could never be made which are the following:


20k ham

AR 1

Resistance 60% for kin/ene and 100% for everything else.

Dmg should be 690-700

to hit 0.65 speed 1.5


So i figure that something like this with the uber specials wouldbe 500k then i broke up what is valued at what and figured out a formula for each part of a creature. HAM is 1 part, IF Armor, Resistances, dmg+speed+tohit is another, Special 1, Special 2, If ranged.


i find that alot of my pets come out at about CL*2000cr



__________________________________________________________
Xyberviri Bounty Hunter
Acidian
Tue Feb 10, 2004 1:17 pm
#7

Ok, this looks great, havent made master yet but Im getting to a point where I can make pets that are actually worth some of the meat they are made off. So if I make a fambaa with 10k health and damage over 300, then it will cost 15k? Just add those two together?
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