Bio Engineer Archive
Thread: a good pricing system for bio pets
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Nuu
Sun Feb 08, 2004 5:51 am
#1
1. Are the resists recursive i.e. if the pet have 60 kinetic and 45 energy, is it +50K or +70K?
2. Instead of 30/40/45s, I would probably do a+5K for any resists that is not vulnerable if its it has AR1 i.e. for 0-49 and AR1, +5K. Makes it less complicated.
3. There are some very difficult to build combinations that I think warrants some additional bonuses e.g. AR1and 60% kinetic AND 60% energy,AR1 and all 50/55% resists, no vulnerability bonus, etc.
Apart from the nit-picking above, this is a very very nice system where you pay for the features since in the brave new world of BEs, CL isnow a poor measure of a clone's quality.
Regards.
Kimogila
kadore2000
Sun Feb 08, 2004 12:28 pm
#2
looks about right, I dont use a priceing system per say, but you little higher than I charge, but not by very much, seems a good start off point for those struggleing with prices, I sell lvl 34 50 kin 10k/8k/8k for 160-180ish, lvl 65 with 60 kin 1.98 .57 580-590 for about the same
Kadore Damadred
Varsoon
Sun Feb 08, 2004 1:25 pm
#3
i took several ppl's ideas and prices and added a lil of my own and came up with a decent pricing system which seems to work really well. for those of you who think these prices are too high your selling yourselves short with these prices in a high trffic area i can barely keep my pets stocked.
---Pet Pricing System---
Health Credits
8k 5k
9k 10k
10k 20k
11k 30k
12k 40k
13k 50k
--------------------
Light Armor 20k
--------------------
Kinetic/Energy
30s 5k
40s 10k
45s 20k
50s 30k
55s 40k
60s 50k
--------------------
Other Resists
30s 1.25k
40s 2.5k
45s 5k
50s 7.5k
55s 10k
60s 12.5k
70s 15k
80s 17.5k
90s 20k
100 25k
--------------------
Attack Speed < 2.2 5k
Attack Speed < 2.1 10k
Attack Speed < 2.0 15k
--------------------
To Hit >= 0.45 5k
To Hit >= 0.50 10k
To Hit >= 0.55 15k
To Hit >= 0.60 20k
--------------------
Damage >= 300, 5k
Damage >= 350, 10k
Damage >= 400, 15k
Damage >= 450, 20k
Damage >= 500, 25k
Damage >= 550, 30k
--------------------
Blind,Stun,Dizzy,Crip,Intim 10k
KD,Med Pois,Str Dis 15k
Str Poison 20k
--------------------
Ranged 10k
--------------------
cl 60+ = +50k added to normal pricing
cl 70+ = +100k added to normal pricing
cl 30-35 with armor and high kinetic = +50k added to normal pricing
cl 22-24 with armor and high kinetic = +100k added to normal pricing
non ch pets 50k flat rate
Windsplitter
Tue Feb 10, 2004 2:37 am
#4
Varsoon wrote:
--------------------
To Hit >= 0.45 5k
To Hit >= 0.50 10k
To Hit >= 0.55 15k
To Hit >= 0.60 20k
Varsoon, isnt lower better for To-Hit?
When i experiment Cleverness above 500, it dips below 0.5 which is supposed to be better. correct me if i am wrong though. interesting way to price
Vep
Tue Feb 10, 2004 5:09 am
#5
i thought you wanted to hit as high as possilbe as this is the chance of the pet to hit its target. experimented with 0.2 vs 0.6 pets and it seems to back this up.
XyberViri
Tue Feb 10, 2004 7:01 am
#6
Personally i wrote down the stats of what i consider'd to be the best pet that could never be made which are the following:
20k ham
AR 1
Resistance 60% for kin/ene and 100% for everything else.
Dmg should be 690-700
to hit 0.65 speed 1.5
So i figure that something like this with the uber specials wouldbe 500k then i broke up what is valued at what and figured out a formula for each part of a creature. HAM is 1 part, IF Armor, Resistances, dmg+speed+tohit is another, Special 1, Special 2, If ranged.
i find that alot of my pets come out at about CL*2000cr
Acidian
Tue Feb 10, 2004 1:17 pm
#7
Ok, this looks great, havent made master yet but Im getting to a point where I can make pets that are actually worth some of the meat they are made off. So if I make a fambaa with 10k health and damage over 300, then it will cost 15k? Just add those two together?
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