Bio Engineer Archive
Thread: Resource Stats for Tailor Tissues.. Need Help Please!
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Lurker950
Thu Jan 13, 2005 6:30 am
#1
This may have been addressed before, but I've had a hard time finding it...
What stats are needed in the resources themselves in crafting the tissues for tailors...
I've been hit with many requests for this, and I would like to start making SERIOUS Tailor Tissues for people (On Sunrunner Server).
If there is a good web-link, I'll take that too - But what I'm looking for is what stats I should have my guildmates hunt for when they are slaying critters or searching lairs, or being milkmaids... 
Thank you all!
LloydPickering
Thu Jan 13, 2005 6:46 am
#2
OQ/PE/FL, or just OQ if it doesnt have the others.
For the majority of tailor tissues you only need +13 or above. I can hit this easily with most resources in the game if i use HQ generic flora where possible. The BE FAQ should tell u more about what tissues go where in tailor stuff, and how many can be used. If 2 can be used, then +13 is the lowest u need, if only one can be used then as high as u can.
Cathaia
Thu Jan 13, 2005 6:55 am
#3
I would advise you to use resources with at least 600 in all OQ/PE/Flavor - apart from that, the higher the better. An example: For making Melee/Stun with +4/+18, I use Meat with 9xx OQ/Pe 6xx Flavor, Hide and Bone with both 950+ OQ and Flora with 9xx OQ/Fl 7xx PE.
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