Bio Engineer Archive
Thread: Being a Novice BE pretty much blows
So is there any way to move up in BE without grinding out supplements?
There really needs to be more XP given for making a creature. I'm still a complete novice and was quite pleased with myself when I got some mountain squill, bocatt and bull ronto DNA. It sure beat the gorgs and nuna I was using anyway. I got back to town and carefully picked out which DNA to put in which part of the template. When I crit failed on the template I just about punched a hole in my monitor. Then I took some crappy sample I had leftover and put those in a template then tried to make a jax using them. Sure enough crit failed on the creature.
Why oh why do the crit fails need to be so common? And why can't they give us more than 100 XP for making a creature? Isn't that our main function? Or are we supposed to be chefs assistants?
I dropped Master CH because I was tired of using creatures and though BE sounded like fun. I'm starting to regret it. ![]()
crit fails are so common because with out them the creatures that sell for so much - like maxed out creatures ( rancors etc.) would be worth little every every set of samples made a perfect clone ...
while it sucks when leveling up- if you think about what it would be like at master when you have a buisness without crit failures- while it would make your life easier- BE's would earn less moeny
less crits = easier to make = worth less...
I've been using a player-made crafting tool that's 14.79 and working in front of a player-made station when I need to experiment, and find I crit fail MUCH less then using a normal tool or a city station. I was reminded of this when just today I paused at a city station to try my hand at making a couple of decent dewbacks that I might sell for mounts. 3 critical fails out of 5! Now I stick to the player made tools.
That brings me to something that bothered me when I first got to Novice BE and made my first batch of critter. I looked the terrible stats I was getting and thought "man, I'm going to be one poor novice for awhile".
So I tossed 3 of them up on the bazaar, pitching them as great house decorations, interesting Non-CH pets, or a cheap ride. I was surprised when the "sale" e-mails came in within the hour. Now between those and running missions I've been able to sustain my lavish Bothan lifestyle and still have enough to practice my BE "touch of death".
The first thing you need to do... is find the fun you were seeking! It's there, honest! What drew you to the profession? Most likely making pets... that's why most of us are here. Get out there and make some pets!
And I don't mean just sampling yard trash... you're a bio engineer now, go out and have some big-time fun. Drop the jaws of an audience as they watch you one-shot something they cannot even touch themselves.
Alright, without the hype and drama...
Try some new planets. Use the new point of interest tab on your datapad for places like the narglatch cave on Naboo. Mask scent and go see how many you can sample before they get angry. Or... the safer route: hop a ship to Dantooine and snag some non aggro missions (I can get Piket and Bol easily with Pistol IV). Go out and sample, leaving corpses in your wake. Piket and Bol don't deathblow, so you'll be much better off. You can get the first couple boxes of DNA Sampling very easily there, and once you have them, head to Dath and play there, or to Endor... whatever suits your fancy.
You'll spend your time out and adventuring, as no other class truly can. Don't confine your self to the laboratory when there's so much out there.
Sample until you get bored, and then create some neat creatures with the DNA you've gathered. If you continue this cycle, you'll complete DNA Sampling swiftly and in a very fun manner, have some crafting experience under your belt (100 xp per clone made does add up when you're not watching the bar crawl), possibly have some pets to sell, and have some cash from missions. Doing this makes the grind seem far less harsh, and you can craft those coffee makers with the knowledge that you're very close to your next box, and you can stop for a while once you get it. It's definitely helped me.
Good luck, and have fun!
It's not so much the crit fails that I don't like. It's the fact that it looks like I'll be required to grind out nutrient supplements or some such garbage to advance.
I'd love it if I could make creatures to advance in my creature-making profession. Unfortunately while an hour or two of sampling can reward me with quite a bit of sampling XP, most of those samples are wasted on crit fails and I wind up with 100 BE XP. Great, only another 100 hours of sampling and I can get Engineering 1.
It just seems to me that we should get more experience for doing what our profession is supposed to be about - making creatures.